EmperorFool
Deity
What bothers me is the range of ranged units. I hate seeing archers shooting at targets that are 2 hexes away but I know in time we'll be able to fix that.
Would it be possible to turn ranged artillery units (archers, catapults, cannons) into civilian units that have the ranged ability but can be captured (I don't think archers should have that option) or be destroyed when the defending unit on top is defeated?
That would defeat the whole purpose of 1UPT: forcing you to defend your weaker ranged units by having them behind your stronger units. Without a front and rear, your weak units will be too strong since you'll have to defeat the strong unit to get to them. If you're being bothered by ranged units, get some faster units to out-flank them and come from behind.