r_rolo1
King of myself
Welcome to the 28th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the 28th game in BTS the choosed leader was Brennus of the Celts:
Well, people asked for Brennus, here it is
Seriously, I like Brennus. His trait combo is one of the best in game ( Cha/Spi ), a very flexible combination for war and for peace ( I already told how much i like Cha..... and Spi is very good too ). His starting techs are kind of bad, though........ His UU/UB combo are kind of controversial, with lots of people shunning both ( I have a diferent opinion, but who cares )... In here we probably won't see much of both, anyway.....
His UU
Oh, the very controversial Gallic warrior..... a swordsman that starts with guerrilla I and that can be built with cooper or iron. As a personal opinion, i was not too keen on them until I played a recent always war game with Boudica, and they are a very solid unit, regardsless of going to the guerrilla line or not ( another promo line that some people shun for no particular reason besides not being CR ). as you can do them with cooper, you can get them earlier than normal swords most of the times and the free promo means that they can handle themselfs if you stay in the hills ( and the enemy can chop forests, but they can't flatten hills ).
But in here, unfortunately, the bigger action they will see ( hopefully ) will be taking barb cities ......
His UB
Oh, the even more controversial Dun Dun is a wall that gives a free guerrilla I promo to the eligible units for it built in the cities with it. This means that only units that can have guerrilla I by default will have it from Dun, and that means archery and gunpowder units ( no, no melee This obviously excludes the Gallic warrior too ). A thing that is not told by the civilopedia is that the Dun counts more for the power rating than normal walls ( as most UU and UB, by the way )... not that counts much ( 3000 soldiers vs 2000 soldiers from a normal wall ).
In here... well, it will last longer than the UU ( until Rifling ), but I really can't see a good way of taking advantage of it
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Nothing like a bucketload of food and not only a single tech to improve it since the beggining, again And to add, we are hemmed between sea north,south and west.... not the perfect scenario for a civ that starts without fishing Well, it surely asks for a GP farm in here.....
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
For the 28th game in BTS the choosed leader was Brennus of the Celts:
Spoiler :
Well, people asked for Brennus, here it is
Seriously, I like Brennus. His trait combo is one of the best in game ( Cha/Spi ), a very flexible combination for war and for peace ( I already told how much i like Cha..... and Spi is very good too ). His starting techs are kind of bad, though........ His UU/UB combo are kind of controversial, with lots of people shunning both ( I have a diferent opinion, but who cares )... In here we probably won't see much of both, anyway.....
His UU
Spoiler :
Oh, the very controversial Gallic warrior..... a swordsman that starts with guerrilla I and that can be built with cooper or iron. As a personal opinion, i was not too keen on them until I played a recent always war game with Boudica, and they are a very solid unit, regardsless of going to the guerrilla line or not ( another promo line that some people shun for no particular reason besides not being CR ). as you can do them with cooper, you can get them earlier than normal swords most of the times and the free promo means that they can handle themselfs if you stay in the hills ( and the enemy can chop forests, but they can't flatten hills ).
But in here, unfortunately, the bigger action they will see ( hopefully ) will be taking barb cities ......
His UB
Spoiler :
Oh, the even more controversial Dun Dun is a wall that gives a free guerrilla I promo to the eligible units for it built in the cities with it. This means that only units that can have guerrilla I by default will have it from Dun, and that means archery and gunpowder units ( no, no melee This obviously excludes the Gallic warrior too ). A thing that is not told by the civilopedia is that the Dun counts more for the power rating than normal walls ( as most UU and UB, by the way )... not that counts much ( 3000 soldiers vs 2000 soldiers from a normal wall ).
In here... well, it will last longer than the UU ( until Rifling ), but I really can't see a good way of taking advantage of it
The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Nothing like a bucketload of food and not only a single tech to improve it since the beggining, again And to add, we are hemmed between sea north,south and west.... not the perfect scenario for a civ that starts without fishing Well, it surely asks for a GP farm in here.....
Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy