Boris Gudenuf
Deity
There are a number of 'real life' things that could be used in game to modify the value and characteristics of units:The really challening part of game design is knowing when and what needs to be abstracted. This is an excellent example.
One way to put limits on units and make scouts have more vale is to have a supply line limit for military units (a certain number of movement points away from a friendly hex) that scouts are exempt from
The big one: make early units either require or have their production enhanced by your type and level of economy/social system. Examples:
1. The number of Slingers you can build is the number of Sheep and Cattle resources you have - because slingers are herd/flock-watchers who use the cheapest possible weapon to defend their charges, and no government of the time actually trained any slingers, just recruited them from the herdsmen.
2. The number os Scouts you can get for free or cheap is the number of Camps you have - each representing a bunch of Hunters who are going to be wandering around the countryside anyway.
3. Warships throughout the game are cheaper for every sea trade route you have - because they represent increasing numbers of trained seamen you can recruit to crew those warships.
And some other features that could be used:
Mercenaries. Not just a civics card, but an actual system for getting Units, either from Military City States, Tribal/Barbarian Camps, or extra-territorial Hiring Fairs. Mercenaries have been such a large part of human civilizations ever since the ancient era, it's a shame that Civ haas largely ignored them until now.
And part of that:
Extra-National Organizations - all the way back to the Classical Era, at least, there were Mercenary ompanies the size of small armies that could be hired, later International Banking Houses, Trade Companies like the Hanseatic League or 'national' trade organizations that acted pretty independently like the Dutch and English East India Companies, modern Cartels and Corporations - even the International red Cross/Red Crescent groups. These could add a whole new set of in-game entities to interact with diplomatically, militarily, or economically. For that matter, many religions had or have now a great deal of 'extra-territoriality' in that they are not confined or limited to any one government or 'Civ' but have considerable cultural, social, and even economic influence on many different political organizations - perhaps another form of Extra-National Organization.