Meet my friend Bismy, a nice easy-going guy with a fancy helmet (horrible, IMHO, but we are not here to speak fashion).
This guy will stick to me
eek:
- just filling my image quota
) during my first time on OCC (I'm pure OCC virgin
, hope it won't be hurting too much).
Why him and not a beauty like Boudi or Cathy (though she has a hat too) ? Well, who says Bismy means wonders. Even without Stone nor Marble, he will manage some nice wonders, which will give some nice options and some GP points. Happy not being a real issue, the critical stuff is health (I heard so before and am making a wise-a$$ around here).
And some other, more experienced OCC guy said Bismy is the best. Hey, he knows better!
First decision to make, where too settle. After some hard internal debate, I went to settle on wine. Voilà. Wine is crappy, will save me some turns to be connected, and these floodplains may be employed better. Above all, the scout revealed some nice lands to the south and to the east, making the decision even easier.
The most important moment of the game, settling THE CITY:
Oh my god, the only city settled and the b@$tard already managed to call it after his name. Like if it were a nice name or whatever.
Start working on a worker, research goes for Archery (I can recall an early avorted Fox game due to lack of archers
).
Some basic surroundings study reveal some fine potential. Above the pig, wine, corn and silk, we have incense in the 3rd and both sheep and cow in the 4th ring. The fur is in the 5th. And some nice spots to land us a metal
First pop is 56 gold.
T6
Archery in. Agriculture out.
T10
Hindu FIDL
T12
Buddha FIDL
I wonder how many guys will miss one of these.
T13
Agriculture in. BW out.
Worker is alive and I start an archer. The worker is sent to crop some corn before the evening movie.
Our scout pops another scout from the hut. I start the inland-sea-around scouting pattern, sending one in each direction. I hope to have some huts still up and waiting for me.
T16
Pop 40 gold in the east, while Monty is found to the west - Oz, you're a %¨*$@|]!
He is the Hindu founder.
T17
The scout is victorious to a wolf.
There were many animals vs my scouts battle, but both were still alive in the end of the turnset
T21
Pop 42 gold.
T22
Bismarckstadt is getting into the cruising rythm. Size 3.
T25
BW in (copper, what is it?) Mysticism out.
Slavery asap.
T27
Meet Gilgamesh to the east. Could have been worse.
T28
Pop 36 gold from a hut.
Peeping Monty reveals he has copper.
T30
Mysticism - Poly
T31
Archer - Archer
T33
Pop 36 gold
T34
Meet last players in the hood - Asoka and Ragnar. It's gonna be fun
T35
Archer whipped with overflow into the Henge.
T39
Poly - Priesthood
One chop went to the Henge. I didn't want it on the wonder in particular, but needed to mine this plain hill.
T40
Scout pops experience and gets Wood II.
T41
Bismarckstadt gets its first jewel:
Starting the archer.
T44
Priesthood - Wheel
Archer - Oracle
T45
Ragnar has copper too. They had better luck than we did...
T48
One nice grassland/river is pre-chopped in pyramids perspective.
T49
Wheel - Pottery
T50
Time to sum up my first (hopefully not too disastrous) turnset.
Oracle is due in 5, while Pottery checks in in 4. I will bulb the MC for the forge, then go for the Mids.
Masonry is the next goal. After that, I may grab Mono if no Juda is found.
I think my first GP will bulb Theo or be settled if I have already the Juda.
THE CITY:
THE LAND:
Now, I will have to be patient before the next guys start to pop reports.
Hey, it's cool and short to play - OCC rocks!