OzzyKP
Emperor
That's very strange. You don't have the city art issues with other games? I can't imagine what could cause that.
A FANTASTIC MAP INDEED! Good job Ozzy!
I encountered one balance problem. In my game (Amurites), Luchuirp got destroyed by Dovielo around the turn 60, and soon did Illians too (by a barbarian wright). So I lost the willto play any further.. : (
Barbs are really pesky in v0.34, so maybe civs should start a bit "reinforced"...
Oh, and another thing! There's a Necrototem between Elohim and Amurites?! Imho, not at all a place for it. Maybe the unique terrain features need to be rearranged more lorewise or at least flavourwise...
Playing now; are you sure that Illians shouldn't start near Letum Frigum, lore-wise (as well as strategically, to limit the Doviellos in the west)? Then again, it might be a bit unbalancing. Just a thought.
I generally play with Raging Barbs, there are usually a civ or two that bites it from them. Or from an aggressive civ. I think it creates a more dynamic game. There are already more civs on the map than originally intended, so the barbs are being squeezed a bit already. I think making the game a fight for survival is a good thing. Hopefully the AI will be boosted enough for everyone to survive the hordes.
A necrototem isn't a unique terrain feature as far as I know. So it gets placed randomly at the start like lairs and such. Start up a new game and see if it is still there. If so, then I can fix it.
Well in most of my games the Doviellos never need limiting, they need a boost if anything. So I'm glad to see them doing so well. As for Letum Frigum, since it is the only other source of Ice mana in the world I didn't want to guarantee that the Illians get it. Though if they make it a priority they can still have it before Doviello. It is close enough to give Illians an easy shot at it (if they prioritize it) but not close enough to guarantee it. Which I think is good for the game.
I generally play with Raging Barbs, there are usually a civ or two that bites it from them. Or from an aggressive civ. I think it creates a more dynamic game. There are already more civs on the map than originally intended, so the barbs are being squeezed a bit already. I think making the game a fight for survival is a good thing.
The Sidar would break off from the Malakim, as they were formed by men using the Books of Laroth that Varn took with him out of the Shadowed Vale which were presumably stored in some Empyrean monetary until Sandalphon found them.
The Sidar are more closely related to the Malkim than you think: