Adam7Eight
Emperor
UPDATE 11-10-06
Random Map Script v5 Final
Since the release of Warlords, a needed patch, and some great mods, I decided to return to Civ4 after a long break and update this little script. It's still mostly the same as before, but I've changed the filename thanks to MATT C's request to fix the issue with the "Top Civs" screen not showing properly. It is now fully functional, bug free and compatible with Warlords 2.08 and most mods.
It's not as advanced as some other scripts, but if you're looking for classic Civ3 random map generation then look no further.
History Info:
Installation: The rar file contains only the lowrandom.py map script. Unzip the file directly into your "C:\Documents and Settings\YourName\My Documents\My Games\Sid Meier's Civilization 4\PublicMaps folder or your "C:\Documents and Settings\YourName\My Documents\My Games\Warlords\PublicMaps folder.
It could also be put into a Mod's "PublicMaps" folder if you wish to use this with a mod. However, I do not gaurantee compatibility.
To use: Go to "Custom Game" and select "lowRandom" from the Map pull-down menu and you're all set.
Download: Random Map Script v5 Final
Random Map Script v5 Final
Since the release of Warlords, a needed patch, and some great mods, I decided to return to Civ4 after a long break and update this little script. It's still mostly the same as before, but I've changed the filename thanks to MATT C's request to fix the issue with the "Top Civs" screen not showing properly. It is now fully functional, bug free and compatible with Warlords 2.08 and most mods.
It's not as advanced as some other scripts, but if you're looking for classic Civ3 random map generation then look no further.
History Info:
Spoiler :
For those who have followed my previous thread for a random map option I have continued working on my script a bit more. I thought v3 would be my final one but over the past couple of weeks I have decided to make some changes. I also figured it would be a better idea to start a new thread and place it here in the maps forums as this isn't really a mod. For those who need more info you can still see the old thread here:
http://forums.civfanatics.com/showthread.php?t=143597
Hopefully this will be the last version. Anyways, I have removed the chance for tiny islands as I really dislike them. I also removed the max sea level size I had in previous versions. It's more interesting if you happen to play with more than the default number of civs on a particular map size and a high sea level is generated. Over the past couple of weeks I've been noticing a problem with mountain peeks splitting an archipelago island in two, making the other side unexplorable until Sailing is reasearched. I have included a fix for that. Mountain peeks should no longer be a problem on archipelago map types.
http://forums.civfanatics.com/showthread.php?t=143597
Hopefully this will be the last version. Anyways, I have removed the chance for tiny islands as I really dislike them. I also removed the max sea level size I had in previous versions. It's more interesting if you happen to play with more than the default number of civs on a particular map size and a high sea level is generated. Over the past couple of weeks I've been noticing a problem with mountain peeks splitting an archipelago island in two, making the other side unexplorable until Sailing is reasearched. I have included a fix for that. Mountain peeks should no longer be a problem on archipelago map types.
Installation: The rar file contains only the lowrandom.py map script. Unzip the file directly into your "C:\Documents and Settings\YourName\My Documents\My Games\Sid Meier's Civilization 4\PublicMaps folder or your "C:\Documents and Settings\YourName\My Documents\My Games\Warlords\PublicMaps folder.
It could also be put into a Mod's "PublicMaps" folder if you wish to use this with a mod. However, I do not gaurantee compatibility.
To use: Go to "Custom Game" and select "lowRandom" from the Map pull-down menu and you're all set.
Download: Random Map Script v5 Final