Just started my first immortal game.
Doesn't look too good, but its not perfectly bad. I am a bit slow with the NC, but the cap doesn't have many hammers. I placed 3 cities in somewhat good locations (all on rivers and hills with many lux nearby). Did miss 2 mountains tho, but I read that hills and rivers are more imporant heh
So, now I have a dilemma - do I need the 4th and if yes, where exactly.
Options:
1) In the north in the secluded space near the coast - there is Citrus nearby and a Deer, and basicly thats it - some hills, some tundra and ocean (with no fish). Basicly the best spot will have 5 hills, 1 plains, grassland, citrus and Deer. Thats only 9 workable tiles in 3 rings and that some of them overlap with the cap. I kinda think that option will bring nothing ...
2) South of Palenque there is one hill, who could form nice triangle with tikal. Problem is - it only has cotton, and I got already 5 of these. But its surrounded by grassland and the city should grow very fast + I will fill the space that way + Cotton Monopoly.
3) North of Chichen Itza for 2 more Copper in the Hilly area - there is not much food there tho, and will piss Russia off.
4) South of Chichen Itza - there is Uluru, Gems (next to CS but not claimed yet, can steal it with GG anyway) and a Mountain (I can settle on the hill between the Wine and Horse). This one seems best, but the theritory becomes way too Wide (it already is), and this city will be like 20 tiles away from the cap ...
The current status of the game : I got 4 DOF (Russia, Portugal, Ethiopia and India).
Hit the long count on turn 86, so I already have an Academy running. Entered Medeaval first, technologically seems ok - England has only 3 techs more and I am 5th in literacy. Shoshones seem to be willing to fight someone, I guess I should point em at England, as they are close.
I can still found religion soon ( got faith from Quarries. That was wrong I guess, but I have 3 of these. Still DF would have been way way better, but I didn't see it in the list initially (thought its gone) and later I noticed that it still there.
Currently researching Civil Service (need 3 more turns) and things with the growth should improve a lot as well.
But, yeah ... That 4th city ? Do I need it at all I am wondering. I suppose I can pull off a SV with 3 cities, but its way way easier do manage things with 4 ...
Any comments are gladly received
P.S. Its not visible, but to the west there is a mountain wall from the ocean to Wittemberg (south of it). The only passage is trough the Palenque valley.
Doesn't look too good, but its not perfectly bad. I am a bit slow with the NC, but the cap doesn't have many hammers. I placed 3 cities in somewhat good locations (all on rivers and hills with many lux nearby). Did miss 2 mountains tho, but I read that hills and rivers are more imporant heh
So, now I have a dilemma - do I need the 4th and if yes, where exactly.
Options:
1) In the north in the secluded space near the coast - there is Citrus nearby and a Deer, and basicly thats it - some hills, some tundra and ocean (with no fish). Basicly the best spot will have 5 hills, 1 plains, grassland, citrus and Deer. Thats only 9 workable tiles in 3 rings and that some of them overlap with the cap. I kinda think that option will bring nothing ...
2) South of Palenque there is one hill, who could form nice triangle with tikal. Problem is - it only has cotton, and I got already 5 of these. But its surrounded by grassland and the city should grow very fast + I will fill the space that way + Cotton Monopoly.
3) North of Chichen Itza for 2 more Copper in the Hilly area - there is not much food there tho, and will piss Russia off.
4) South of Chichen Itza - there is Uluru, Gems (next to CS but not claimed yet, can steal it with GG anyway) and a Mountain (I can settle on the hill between the Wine and Horse). This one seems best, but the theritory becomes way too Wide (it already is), and this city will be like 20 tiles away from the cap ...
The current status of the game : I got 4 DOF (Russia, Portugal, Ethiopia and India).
Hit the long count on turn 86, so I already have an Academy running. Entered Medeaval first, technologically seems ok - England has only 3 techs more and I am 5th in literacy. Shoshones seem to be willing to fight someone, I guess I should point em at England, as they are close.
I can still found religion soon ( got faith from Quarries. That was wrong I guess, but I have 3 of these. Still DF would have been way way better, but I didn't see it in the list initially (thought its gone) and later I noticed that it still there.
Currently researching Civil Service (need 3 more turns) and things with the growth should improve a lot as well.
But, yeah ... That 4th city ? Do I need it at all I am wondering. I suppose I can pull off a SV with 3 cities, but its way way easier do manage things with 4 ...
Any comments are gladly received
P.S. Its not visible, but to the west there is a mountain wall from the ocean to Wittemberg (south of it). The only passage is trough the Palenque valley.