So during my war turns, each turn roughly partitions into steps.
1. I wake all my units.
2. I disconnect any resources I have hooked up... at least if I think the AIs have any to spare. I then see if the AIs have any deals for resources... but not with an AIs I have any deals for luxuries going on to make sure I won't end up putting free money into the economy from nowhere.
3. I disconnect my capital. At this point once or twice, I've opened the F4 screen and talked to the AI to see if any AIs have a resource or luxury available which says "0". This way I know I could theoretically "obtain" a resource or luxury from them later, if I gifted them an appropriate city.
4. I reconnect my capital.
5. I pick up gold, maps, and techs tied into luxury/resource deals for gpt with the AI.
6. I disconnect my capital.
7. I connect my capital again, and acquire luxuries/resources (fortunately on this map, I've had before iron and saltpeter native... unfortunately neither Leo's or the Pyramids got built on my home island) via gpt.
8. I re-capture any cities that have flipped. Note that I do all luxuries/resource deals first to keep the cost of luxuries/resources down as much as I can.
9. I take care of any units that have landed in my territory or near enough my territory that my cavalries can retreat to safety if needed. I've started NOT leaving artillery type units in captured cities (unless I've just captured it on the turn I put the artillery type unit in the city) to avoid losing them if they flip. This means first shelling them out with cannons so far, and hopefully artillery proper soon enough. I also fish for leaders here. Before I generally had placed any elite stars into an army, but after some consideration, I've started, generally, putting cavalry which haven't attacked into an army, so they have 4 unit movement, and thus can go attack a city immediately.
10. I capture cities and clear out any needed AI units around those cities. I move workers along placing done rails as desired co-ordinating this with capturing cities. In other words, I basically attack and move workers in places near where I will attack before having them do any work elsewhere.
11. I take settlers and plant them in gaps in my newly captured lands to expand my borders.
12. Other worker and settler action, along with fortifying my newly captured cities and my newly planted cities. I've never seen a city flip immediately on the inter-turn after capturing it (though the next inter-turn I feel sure I've seen sometime). So, if a city has barracks (or if I owned Sun Tzu's and had it on the same continent as my captured cities), I think this means so long as I have the new cities on the rail network, I can fortify any wounded units in the captured city, and it will heal the next turn, so long as it doesn't get attacked. I haven't done this with armies, or all that much really, but in principle, this might also help quell a little more resistance.
13. I cycle through my cities making sure they do what I want them to do (I'm by no means thorough in this regard).
I also make sure to re-adjust the luxury slider, even if my weariness hasn't jumped, as the disconnecting/reconnecting of imported luxuries needs corrected, I think, once you have the new luxuries in place for happiness purposes. In other words, say I have 10% luxuries going and I only want 10% luxuries again next turn. Well, I first bump it to 20%, then push it back to 10%, which changes the citizens faces to what the now imported luxuries tell them we have.
1. I wake all my units.
2. I disconnect any resources I have hooked up... at least if I think the AIs have any to spare. I then see if the AIs have any deals for resources... but not with an AIs I have any deals for luxuries going on to make sure I won't end up putting free money into the economy from nowhere.
3. I disconnect my capital. At this point once or twice, I've opened the F4 screen and talked to the AI to see if any AIs have a resource or luxury available which says "0". This way I know I could theoretically "obtain" a resource or luxury from them later, if I gifted them an appropriate city.
4. I reconnect my capital.
5. I pick up gold, maps, and techs tied into luxury/resource deals for gpt with the AI.
6. I disconnect my capital.
7. I connect my capital again, and acquire luxuries/resources (fortunately on this map, I've had before iron and saltpeter native... unfortunately neither Leo's or the Pyramids got built on my home island) via gpt.
8. I re-capture any cities that have flipped. Note that I do all luxuries/resource deals first to keep the cost of luxuries/resources down as much as I can.
9. I take care of any units that have landed in my territory or near enough my territory that my cavalries can retreat to safety if needed. I've started NOT leaving artillery type units in captured cities (unless I've just captured it on the turn I put the artillery type unit in the city) to avoid losing them if they flip. This means first shelling them out with cannons so far, and hopefully artillery proper soon enough. I also fish for leaders here. Before I generally had placed any elite stars into an army, but after some consideration, I've started, generally, putting cavalry which haven't attacked into an army, so they have 4 unit movement, and thus can go attack a city immediately.
10. I capture cities and clear out any needed AI units around those cities. I move workers along placing done rails as desired co-ordinating this with capturing cities. In other words, I basically attack and move workers in places near where I will attack before having them do any work elsewhere.
11. I take settlers and plant them in gaps in my newly captured lands to expand my borders.
12. Other worker and settler action, along with fortifying my newly captured cities and my newly planted cities. I've never seen a city flip immediately on the inter-turn after capturing it (though the next inter-turn I feel sure I've seen sometime). So, if a city has barracks (or if I owned Sun Tzu's and had it on the same continent as my captured cities), I think this means so long as I have the new cities on the rail network, I can fortify any wounded units in the captured city, and it will heal the next turn, so long as it doesn't get attacked. I haven't done this with armies, or all that much really, but in principle, this might also help quell a little more resistance.
13. I cycle through my cities making sure they do what I want them to do (I'm by no means thorough in this regard).
I also make sure to re-adjust the luxury slider, even if my weariness hasn't jumped, as the disconnecting/reconnecting of imported luxuries needs corrected, I think, once you have the new luxuries in place for happiness purposes. In other words, say I have 10% luxuries going and I only want 10% luxuries again next turn. Well, I first bump it to 20%, then push it back to 10%, which changes the citizens faces to what the now imported luxuries tell them we have.