MELI1 - There aint no leaving the Union - 5CC AW Monarch

Got it. Will play tonight or tomorrow.
 
Pre-turn check: Two civs in spitting distance. Not the way I wanted to start an AW.

Swith The Hague to Barracks; with an enemy city that close, I want to be able to build good units. Our Settler will build the GL.

IBT: Get to start our Palace, because people love us.

1725 BC (1): Warrior pops the hut, and we get Ceremonial Burial. Woot!

IBT: French warrior and Archer show up.

1700 BC (2) Amsterdam Settler->Warrior. Rotterdam Warrior->Spearman.

1675 BC (3) Discover Iron Working. Continue with Warrior Code.

There is no iron nearby. :cry:

Warrior attacks French archer- flawless victory, promotes.

IBT: French warrior attacks out vet warrior, loses 2, wins, and promotes.

1650 BC (4) Amsterdam Warrior->Warrior.

Our vet warrior attacks French warrior, loses 2, wins.

1625 BC (5) Our warrior, attempting to escape French lands to heal, finds Ivory just outside of French lands.

Attack French Elite Warrior with reg Warrior- do 3 hp, then die.

1600 BC (6) Amsterdam Warrior->Warrior.

1575 BC (7) Discover Warrior Code. Decide to focus on the Wheel- maybe we have horses.

Switch Rotterdam and Amsterdam to Archers.

IBT: French warrior attacks our 1 HP warrior and wins instantly.

1550 BC (8) Nothing of interest.

IBT: Purple warrior finally notices us. Crap.

1525 BC (9) Amsterdam Archer->Archer. Rotterdam Archer->Archer. The Hague Barracks->Spearman.

Contact India. Great, the guys who can produce Knights without any resource. Wonderful. For Writing and 13 Gold, they give us Mysticism, Masonry, and The Wheel. We thank him for his efforts and then punch him in the face, starting a war.

There are Horses just outside of Orleans. Switch to HBR.

Find iron! Of course, it's waaaay to our north.

1500 BC (10) Not much else.


Okay, here's where we stand.

We have two archers, and are starting serious archer output. Horses are nearby, but we'll need to eliminate Orleans to have a secure line on them. India might have horses and/or Iron- I didn't explore around there because I didn't want to start poking them early.

If we can break through France, we can get a road to Ivory and maybe build the SoZ, which would really help our ironless civ to stand, IMO.

I left the Settler sitting in/near Amsterdam; the lack of iron and the hroses close to France made me feel uncomfortable about putting it anywhere specific.

Here's the latest map:




And of course, The Save
 
Of course, the French might get SoZ too, since they start with the required techs for math :eek:. Better knock 'em down quick I reckon !

'Got it' for this evening.
 
Nice going guys.

I just have 2 little niggly points to make.

1) Dont EXPLORE :mad: we dont want more wars than we can handle.

2) Build those cities quick! Just to the left of the cow seems like a perfect spot so get on it.

ok?

Melifluous
 
I think I would be inclined to build our 5th town in the direction of the iron. There is a coastal hill that would leave the Iron close to our city border (and eventually within it - but not any time soon).

I agree we will want our last two towns ASAP. We also will want masonry for walls. We should avoid attacking when the enemy can attack back. Walls (defend) or horses (attack ang go back) allows us to do this. We are going to want 10-1 kill ratios.

I think some exploration is necessary to find resources. Since we have now found both, iron and horses, we probably don't want to do any more. It will give us some extra turns of not meeting the other civs. Unfortunately, with a 5CC there will be free land near us and so I think all the civs will be coming to us to claim the land around us and to kill barbs. I do agree the longer we can avoid meeting them the better.

I really think going for the GLib should be our second priority after getting to 5 cities (first priority).
 
Focus points: get another city, do something about this mysterious library everyone's talking about, and kick some French and Indian tail.

IHT: Amsterdam's recent cultural expansion allows The Hague to work a BG rivers tile instead of a plain and grow. I send one of the vet warriors from Rotterdam back to Amsterdam to link up with the settler - can't very well send it out without an escort, can I ?

IT Indian warrior attacks our archer and loses 3-1

1475 BC (1) Settler in Amsterdam holds one more turn until warrior arrives - but on second thought, I'll send out the spear as an escort instead.

1450 BC (2) Warrior from near the iron begins retreating towards our core, settler & spear move out South. Amsterdam archer - worker.

1425 BC (3) Amsterdam grows to size 6 - I'd hoped it'd autopick a forest and thus complete the worker this turn but it doesn't, so I pick the forest myself and get it to build an archer instead (9 shields last turn, 11 this time). I will get a worker out next to mine the grass so it'll make a nice round 10spt for 2-turn archers & spears. Lux to 10% and science to 70 for HBR in 2 still.

1400 BC (4) Amsterdam & Rotterdam - archers. Rotterdam will build another one, Amsterdam really needs a worker. Science one notch down for HBR next turn.

1375 BC (5) Amsterdam worker - The Great Library ( we had to start it at some point...)
Found Utrecht to the South near the cow, it starts on a barracks. HBR in, mathematics ordered up. Due in 9 at +1gpt.

1350 BC (6) The Hague spear - archer.

1325 BC (7) Yawn. Barbs show up around the edges of our fledgling nation.

1300 BC (8) Rotterdam archer - spear. I suggest to set out for Orleans as soon as the spear can accompany the archers and raze it. Also, the French founded a city to the NW of Rotterdam that might be a threat, and we'll want to take out their ivory before ACs appear (come to think of it, since the AIs tend to ignore lit so badly we might try and grab it and use the TGL build for a SOZ prebuild and build TGL afterwards)

1275 BC (9) Barb warrior impales himself upon The Hague spear. Luxes to 10% to keep Amsterdam happy.

1250 BC (10) 2 French warrior show up next to Rotterdam, maybe we can flood the polders ? :mischief: TGL ETA reduced to 36 turns as a mine completes near Amsterdam.

I think Rotterdam should provide the final settler once we figure out where to put it. Alternatively, we can grab a French city if there's iron in that neighbourhood too. We should lay down the smack on the French sooner rather than later imo.

the save
 
For our last city, I like the red dot on the following dot map. I did make open circles for some of the other possible sites I might consider, but the solid red is my favorite. The iron is just outside the first city expansion and it is on a hill for defense.

We have a lot of archers. I would be inclined to use them to see if we can take out some French cities, especially Orleans.

 
Hmm,

Nice idea Greebley but doesn't it seem a little far away?

Also imagine how long and precarious the road to it will be, through Mountains no less. Would take a while to build.

How about we plow through the French and see if a nice site presents itself :satan:

Melifluous
 
1250BC pre
In past Monarch games I have played. Archer rush has been successful. I'm confident to try it in AW.
MM Rotterdam change worked tile from grass to hill. Spear now finish in 2 instead of 3.

IT Mayan completed Oracle.
1225BC
5 archers and spear heading towards Orleans.

1200BC
Rotterdam: Spear ->Archer

1175BC
Hague: Archer ->Archer
Veteran Archer attacks spear on Orleans and kills it. Orleans razed and worker captured.

IT Awful RNG. French elite warrior kills spear on Utrecht and captures the town.
Mathematics ->Polytheism.
1150BC
archer kills reg warrior.
science to 50%

IT 2 Indian warriors are approaching from North.
1125BC
Vet archer kill reg spear.

1100BC
Rotterdam: Archer ->Archer

Indian warriors retreat.
1075BC
Attack on Rheims. First spear falls. I leave archers to wait reinforcements.

IT French reg archer kills vet spear.
1050BC
Rheims: Archer loses against spear. second archer kills it and Rheims razed. We got 2 workers.

1025BC
Hague: Archer ->Archer

1000BC
Rotterdam: Archer ->Archer
2 Archers kill two reg archers and second promotes to Elite.

I'm little shamed for losing one town :blush: no doubt we can recapture it :thumbsup:



The Save
 
Tough luck on losing Utrecht, but I think I should probably have sent a (n at the time nonexistent) second spear with it rather than trust the RNG so you can hardly be blamed ! Great turns otherwise :goodjob:.

I would recommend shutting off science though; we won't have any need for it after TGL completes and we can save up until then.
 
Ya, that is a problem with towns more than distance 3. They can't be reinforced quickly. Don't think there was much you could do about it.

One thing we can do if we have cash, but not enough for tech is to form an Embassy. The reason to do this is it shows where the capitol is (you don't get to do much else while at war - like see who is fighting who - so not much point if you know where the capitol is).
 
Originally posted by Greebley
One thing we can do if we have cash, but not enough for tech is to form an Embassy.

Thats fine if you aren't at war with the civ at the time :p

IIRC then you cant make embassies with civs you are at war with.

Melifluous
 
Roster Check

1) Melifluous --- Up Now
2) Betazed --- On Deck
3) Aggie
4) Greebley
5) Corrado
6) Jack Merchant
7) Kuningas --- Just Played

Also shame about Utrect but.... Maybe Paris would make a nice city for us to keep ;) :satan:

Melifluous

PS. And I got it :goodjob:
 
Meli,
I wasn't clear. I meant the turn we first meet a new Civ. At that point we can do trades. If we have cash but not enough for a trade, then we can establish an embassy. That tells us where their capitol is which makes finding the civ and guessing which direction units will comv from much easier.
 
Preturn - Minor MM, stop growth at Amsterdam and go for TGL in 18turns. MM Rotterdam to get archer in 3 and not 4.

Turn 01 ( 975BC) - Kill 2 french warriors with archers, move other archers and spears towards french lands.

Turn 02 ( 950BC) - Head on towards france. Injured units return home to heal.

Turn 03 ( 925BC) - Archer kills french archer. Indian 2 x warrior pair heads towards The Hague.

Turn 04 ( 900BC) - Rotterdam archer -> archer. The Hague archer -> archer. Stack ignores peripheral archers, I want cities. New stack of 3 archers leaves Rotterdam. 2 more archers go home to heal. Taxman hired in Rotterdam.

Turn 05 ( 875BC) - Spear/Archer Stack finds paris, defended by a reg spear on grassland. Stack of 3 archers kills lone archer.

Turn 06 ( 850BC) - Move spear/archer stack into position SE of paris. Dont wanna attack over a river.

Turn 07 ( 825BC) - Rotterdam archer -> archer. Next stack of 3 archers leaves Rotterdam, southward for Utrecht. There aint no leavin the Union. Elite archer attacks spear, takes 1hp and dies. Oh no. Next archer kills spear. Next archer damages spear and dies. Next archer kills damaged spear. Elite spear attacks and Kills 2hp spear without taking a hit. Paris is ours. Oh its on the coast! No more land to west it seems. Open dialogue with french to see how many cities they have left. 2, their new capital to the south with the Ivory and Utrecht.

Turn 08 ( 800BC) - The Hague archer -> archer. Wake 3 archers in The Hague and send towards Karachi. Spear fortifies in Paris and The other 2 archers head on south. Archers from Rotterdam stop next to an archer :(

IBT - french archer takes 1hp damage but kills a vet archer.

Turn 09 ( 775BC) - Heading down to Lyon (it has a name now;) ) we spot a french galley so I send the injured archer back to Paris. Archer kills french archer near Utrecht. Other moves closer to Utrecht. Vet spear defends here.

IBT - french drop archer next to Paris.

Turn 10 ( 750BC) - Rotterdam archer -> archer. Our 2hp archer kills the vet french archer. 3archer stack attacks Karachi. Lose an archer but kill 2 vet spears and raze karachi. Lose 3 archers attacking Lyon, kill a single spear and reduce last to 1hp. Research to 30%.

Turn 11 ( 725BC) - Polytheism -> Monarchy, research to 80%, due in 22turns. Kill final spear with final archer in Lyons, raze the city. Gain a worker. French new capital is Utrecht ;)

Anyway. I know I played 11 turns but with 1 defender in Lyons and 1 archer left I just couldnt put the save down.

France has 1 city left. Our old city. We own Paris. Should we keep it?

Rotterdam and Amsterdam are being held at size 7, I cant be bothered with the unhappiness and the spt is nice.

TGL due in 7 turns. If we kill the French we only will know 1 civ! Maybe hold off on destroying the French until its built? Also we have a little more land to explore in the old French lands. Maybe the elite archer that took Lyon could go to Utrecht via the hills east of old Lyon.

Thanks for the Troops Kuningas, they were Grrrrreat! Nice that the city you had captured by the vile French is now the only city we leave them with. Let them sample the delights of Dutch culture in the says before we slaughter them.

Melifluous

THE SAVE
 
Roster Check

1) Melifluous - Just Played
2) Betazed - Up Now
3) Aggie - On Deck
4) Greebley
5) Corrado
6) Jack Merchant
7) Kuningas

Melifluous
 
If we can wipe out one civ with archers alone, let's see what we can do once we get our hands on some genuine resources :goodjob:
 
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