Indiansmoke
Deity
yes there is, we just need to sail further up the coast
No there is not
yes there is, we just need to sail further up the coast
the tile 2 NE of our Trireme (or 2E of Phoenix) will block any advance
@Damrunner...as I said before when their borders pop their ships would be able to move through ocean tiles within cultural borders...so there is no single tile we can block.
It only costs 2 gold? I would imagine more as it is far form their capitol. If that is the case I stand corrected on that point.
My point was not to build the galley at all. But if it is being built then yes it does make sense to load up the warrior. Right now it serves no purpose as its "lookout" role is being covered by the Trireme anyway.
Good point on the trade routes. As we go forward getting ships to blockade Sancta cities would be a good thought. Caravels will be especially useful for this.
BTW Caravels cannot blockate trade routes.
By the end of our next turn we can whip 3 Catapults a Mace and finish a HA. Plus we'll have enough gold to upgrade an Axe to a Mace. By the time we get our chariots and the WE to the front we'll have enough gold to upgrade our other 2 axes and the sword.
So in 5 turns (ie on T114) we can have the following stack on Taraz or the forest next to Taraz:
4 Catapults
1 WE
5 Maces
2 HAs
2 Chariots
1 Spear
1 Crossbow
So we can be attacking SANCTA with this stack on T118 if we go direct for TKY
Thought I'd repost this from the Cav thread:
Our borders will pop before SANCTA's (we built that monument remember ) so that spot will be in our culture not theirs.For the 5th time Axe is 125 gold and sword is 110..so we will need 485
Basically first step is to road and move 2 maces in the forest. To do that we will need to have 3 maces in the forest when we road, so one mace the chariot and a spear can cover our workers.
This needs to happen before Sancta borders pop...so we have 4 turns