SupremacyKing2
Deity
Tried the demo. I really enjoyed it. It seems to have some nice innovations, like the innovation and chaotic events. I like the choice of bonuses when finding a camp. I like that you can improve terrain with points rather than worker units but you can "levy workers" to earn points faster. I like the way governments work. There seems to be lots of specialization that you can do with your civ and your government. I like the city being the region center and you can build towns to extend your borders. I like the stacked combat. That is exactly how I want it where you can stack a few units and have them fight together. Attaching a barbarian camp was fun as my units attacked the walls and the barbarian unit would come out and attack. It was more fun than attacking barbarian camps in civ6. I also like how era can be different. It seems one game might have you go to the era of blood, while another game might have you go to the era of heroes of iron. So it seems that will have replayability to each game. Some games might be more warmonger than others, depending on which eras you are in. I also really like that each era has special rules that change how the era plays. That was one of my ideas for how to make each era feel more unique.
One big thing that I noticed is that building settlers seems very different than civ. No longer can you just spam settler units. Instead it seems you only build settlers with empire level points and only starting in bronze age. It seems like you probably won't builld a ton of settlers at least not early on. So it seems Millennia will emphasize more of a "tall style" where you have a small number of regions with one city per region and lots of towns around your cities and you focus on building up each region to make it powerful. I wonder if there will be bigger maps that allow more regions or if most games will only have a small number of regions per empire.
The stuff I don't like. The tech tree seems very small if you only have to pick 3 techs from a list of 6 techs to move on to the next era. The diplomacy seems very limited. The graphics and art feel a bit "mobile game" to me. For example, the big tech cards, the flashy battle screen with units moving and attacking in a simple animation. The era change screen with the dramatic timeline and flashy "you entered this era".
One big thing that I noticed is that building settlers seems very different than civ. No longer can you just spam settler units. Instead it seems you only build settlers with empire level points and only starting in bronze age. It seems like you probably won't builld a ton of settlers at least not early on. So it seems Millennia will emphasize more of a "tall style" where you have a small number of regions with one city per region and lots of towns around your cities and you focus on building up each region to make it powerful. I wonder if there will be bigger maps that allow more regions or if most games will only have a small number of regions per empire.
The stuff I don't like. The tech tree seems very small if you only have to pick 3 techs from a list of 6 techs to move on to the next era. The diplomacy seems very limited. The graphics and art feel a bit "mobile game" to me. For example, the big tech cards, the flashy battle screen with units moving and attacking in a simple animation. The era change screen with the dramatic timeline and flashy "you entered this era".