Broken Hawk
Emperor
What tech allows you to clear jungles? I'm going crazy looking for it in the Pedia.
Kael said:Yes, you're right. And its a secret to most players, but secrets dont last long in the ffh forum.
Most of the secrets that remain unknown are writing details or puzzles that I hide in the game to amuse myself (such as the great engineer source). I dont really expect anyone to ever figure them out.
Broken Hawk said:What tech allows you to clear jungles? I'm going crazy looking for it in the Pedia.
Coca_carola said:ey maybe that's even better! but i kind of liked the idea with spreading atheism around the world. Like when "atheism" spreads to a foreign city with a religion the previous religion dissapear from the city, but not permanently, the other civ could re-establish religion in that city. Just my thoughts. ;>
QES said:I knew you were up to no good. Keep it up.
BTW: Dwarves
Is your general feeling that dwarves are Mountain/hill dwellers and have small (rather than expansive) boarders, small but productive and deeply defensive folk?
Or are you going with the "Dwarves are like anyone, deserts, forests, sea, floodplain and plains dwarves."
I prefer the former, as im a Fantasy Racist. RACES belong in their place! j/k
IM thinking the Cottages should NOT be the main source of income for dwarves, but instead some kind of special Mine.
-QES
Kael said:There is no atheism when gods walk the earth. With Agnostic just meaning that there might not be a belife/disbelife in god but they dont believe the gods are worthy of worship. I think someone commented once that it is closer to say that the Grigori are anti-theistic.
Free Religion (Cassiel's favorite civic) allows them to select any of the religious civics. So they could choose Arete, Slavery, etc. I kind of liek the fact that they can choose the benifits of all the religions that they want without getting caught up in the dogma.
QES said:So I heard there is going to be an INquisitor for the Grigori...how's that work if its a non-de-plume? Why'd the leader invest effort into purging religions if its not out of some sort of comitment?
-Qes
EDIT: Could you have some sort of system where Grigorian's TAX the religions? "Sure you can be here, if you pay the tax" So that all religions earn Grigorians money? Yeah, they're spying on you, and you cant control its flow (i still say no temples of any kind), but youll make a GP off it.
Kael said:The Grigori Inquisitor is in 0.14, he chases rogue religions out of Grigori cities.
QES said:But why? What's his motivation? You said the Grigorian leader is agnostic and doesnt view the gods with any special reverance.....is that enough to want to rid his cities of them? I suppose the answer to that could be the cold truth of "They're using it to spy on us, ill have none-of-that."
That'd make sense....answer my own question? Oops.
What about the happiness issue? Just generelly gonna have miserable people early game? Thats cool, makes em different, like the Khazad.
-Qes
EDIT: I Have 0.14 just never noticed they had one.
Civkid1991 said:I was thinking the people of the civ would share similer belives as their leader and along with the inqasitioners you could have a building( inqasitioners hall) which would replace the temples that would come with religion. This would help with happyness. By this i mean the people would say, "Oh, our leader is looking out for us. Look over their *person points* he's even helping us with our religious belifs"
Civkid1991 said:Quote from QES There are already Religious spells in the game, used by priests and Druids and the like.
* Srry forgot to Quote *
No what i mean is like spells that are just for that unit and for that religion. Spells that can be learned by priest and druids can be learned in other religions. Plus i dont think there are any spell that are specificly for Ashen Veil or Octapus Overlord OR Any of the other religions now that i think of it. If i remember correctly, the only spell (or group of spell) that i could think could match a religion is water, law, death, and nature. Those spellls can be learnt by other priests in other religions. With the spells that i was talking about other religions could not access them and only the Holy priest could learn them.
Civkid1991 said:Quote from QES There are already Religious spells in the game, used by priests and Druids and the like.
* Srry forgot to Quote *
No what i mean is like spells that are just for that unit and for that religion. Spells that can be learned by priest and druids can be learned in other religions. Plus i dont think there are any spell that are specificly for Ashen Veil or Octapus Overlord OR Any of the other religions now that i think of it. If i remember correctly, the only spell (or group of spell) that i could think could match a religion is water, law, death, and nature. Those spellls can be learnt by other priests in other religions. With the spells that i was talking about other religions could not access them and only the Holy priest could learn them.
Kael said:There are quite a few spells that can only be learned by priests/high priests of that specific religion. Mutation can only be cast by an Overlords Priest, Reversal of Fortune can only be cast by an Overlords High Priest, etc etc.
So I dont much like making special spells for the prophets.
But One thing I do really like from your ideas would be the ability to sacrifice the great prophet for a specific effect. Sorta like how you can sacrifice an engineer to rush a wonder you could sacrifice a prophet to rush a ritual (or just have a rituals effect without having to build the ritual at all).
QES said:I am uncertain as to how Kael envisions his spheres of magic to the gods. If i understand it somewhat right, each sphere has its own god that pertains to it, and grants the use of spells in that sphere. Arcanists (like in D&D) do it through study and practice. The "divine" casters that are available, have access to the spheres they do (or...domains) because of their religious alignment. Spells cant be "only accesable by" (I THINK) certain units, because whatever sphere they are taping int to get that spell, there are other means to tap that sphere. Kael intentionally wanted mix and match. Spheres are supposed to blur into each other.
BUT Im with you in concept. Id like to see more discresion in casters, casters being more prudent with choices, and being forced to choose between entire lines.
-Qes
QES said:I am uncertain as to how Kael envisions his spheres of magic to the gods. If i understand it somewhat right, each sphere has its own god that pertains to it, and grants the use of spells in that sphere. Arcanists (like in D&D) do it through study and practice. The "divine" casters that are available, have access to the spheres they do (or...domains) because of their religious alignment. Spells cant be "only accesable by" (I THINK) certain units, because whatever sphere they are taping int to get that spell, there are other means to tap that sphere. Kael intentionally wanted mix and match. Spheres are supposed to blur into each other.
BUT Im with you in concept. Id like to see more discresion in casters, casters being more prudent with choices, and being forced to choose between entire lines.
-Qes
Kael said:Socrates had his 4 elements, FfH has 21. The mages call these Spheres, the priests, Dominions. But in truth they are the same thing, those essential components that were used to form creation.
As you suggested mages tap into that power directly while the priests use the conduit of their diety to access it.
As to the relationship between mages and mana ndoes, that is under review right now and it may be changed in 0.15. There have been some really good ideas in the past few pages, and we are looking to find a better system than the current.