Thanks for the patience everyone! This was a huge update and I hope well worth the wait! So get out there and get those bug reports flowing in...(I've personally played the first 200 turns of a normal game without any problems to speak of...)
Version 2.2 -- Huge Update! Fixes & Addins!
-Added FexFX Endurance and Marathon Game Speeds
-Added Changed Camera Angles from FexFX
-Revamped Forest Replanting Method
-ReAdded GreatPeople
-Added Frenchman's Era Pics
-Added SuperCiv
-New Units: Nuclear Submarine, ALL UU's from SuperCIV
-Fixed Bonus book & tuna icons (boy was THAT confusing to fix...)
-Fixed Missing Wonder Movies
-Fixed Galley-->Caravel upgrade error
-Incorporated LordRoy's addition of Homegrown's Clock Mod
-Incorporated LordRoy's addition of Settler Religion Mod
-Modified Aztec and French UU's
-Incorporated ShowAttitude mod by Snaitf
-Pushed Biplane development back to Combustion
-Modified Commerce Icon for 5+ plot yield
-New Wonder: Magellan's Voyage
-Changed Privateers: cargo to 1, no settlers transported
-Resized Ancient Temple Bonus Resource
-Permanent alliances now allowed with Constitution
-Changed Leonardo's Workshop (now grants +1 spec. all cities)
-Reworked late game mechanized units and upgrade paths
-Explorers now upgrade to gunships
-Changed America's UU to F15 (late game, but strong)
-Fixed TechConquest Displayed to everyone error
-Tech trading pushed back to guilds
-Added Enhanced military advisor by SupremeOverlord
-Sorted Unit Lists
-Changed Fish Market, Gutenberg's to global wonders
-Changed Steel mill to national wonder
-Added Center Movies Mod
-Added Sevo's ShowBaseCommerce mod
-Disabled "Trading" of Ancient Temples
-Re-added Navy Seal like Unit as non-UU.
-More...too much to list. I have 50+ items on my little checklist here...
It's peanut-butter-jelly time, peanut-butter-jelly time...