Oh, and another problem I have is that the one-coloured civ mod isn't working either. And here's a list of my active mods:
-R.E.D. Xtreme (both for units and landmarks)
-Exploration continued expanded
-Cities in development
-Dynamic improvements yield
-Espionage building buff
-Extra victory conditions
-Named prophet mod
-Extended religion diplomacy
-Faster and wider border expansion
-Japan: chained country
-Regional Asia
-Granary includes cow
-Granary includes bison
-City states: Asian-only
-Steampunk: BNW
-Jungle yields mod
-Culturaly linked starting eras
-Enlightenment era
-R.E.D. hotfix
-City defense re-balance
-Medieval battering ram
-Cheaper units mod
-Optimized national wonder mod
-More happiness
-Citadel buff autocracy remix
-Statue of Zeus tweak
-Siege range increase
-Lancers to cavalry
-Tempo temporal
-Tectonic map script
-City limits
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-Faster aircraft animations
-Water tiles don't suck
-Submarines ignore borders
-Scout to explorer
-XP from forts
-Smart AI
-Barbarians - unlimited XP
-AI - no free tech
-Better AI
-Conquest population lost only 33 percent
-Alt warmonger mk II
-Warmonger debuff
-Landsknecht mod
-No supply penalty
-Weak AI civ boosts
-Really advanced setup screen
-3 units per tile
-Unhappiness reduction
-AI fair play
-One colour civs
-Unique cultural influence
-Decisions mod
-Reseed
-Slavery mod
-civ 5 gold rush
-Elimination of tech costs per city
-Diplomacy values
-City-state pact mod
-Units at half cost
-Unit production mod
-Copper buff
-Mint includes copper
-Infinite empire
-Faster plot expansion
-Workable mountains
-+1 range for post industrial units
-Civ names by policies
-More city-state luxuries
-Fort borders
-More luxuires
-Starting scout
-In-game editor
-Era building packs
-Improved building packs
-Civ 4 diplomacy (the version that came with the community mod)
And that's it. I hope this can allow for some kind of assistance. It;s too bad, I can't wait to play this mod