Game #3. I should warn you that I'm a compulsive tinkerer. I wondered what it would be like if I used no technology trading and then made all resources visible immediately. I used the tectonics map generator and wound up on a crowded continent as Shaka/Zulu. Naturally I went the military route and started with a nail biting war early on when I had one city and the Hawaiians had two. The mod really shines with these early wars.
I was going to settle in for a nice run of development when another civ declared war. My Impis were so fast I took one of his cities on turn one of the war and made really short work of this civ. Now I'm up to seven cities when the other big civ on the continent jumped me. This was a little more of a challenge, but my combination of Impi, Blood Priest and Ashbow Archers proved quite unstoppable. I'm certainly going to take this whole continent and it looks pretty clear this one is in the bag too.
Using World Builder to look around, I see that most civs have minotaurs which means that most of the AIs have gone to Atlantean III. But I don't see any Atlantean Sages, which I think means the AI doesn't understand their importance.
For Game 4, I'm going to try some semi-serious mod-modding to try and get the AIs to take a greater variety of paths in the no tech trading world. I'll let you know how it goes.
I'm having a lot of fun with this. Thanks!