Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,379
Based on what I keep reading in this context everywhere.
I guess it's a good incentive for MODDERS to quicken up the total conversion from "Countries as specific Civs" to "Continents as generic Civs", lol.
Also, where does it define what Native Culture a civ gets?
With that in mind, I could "standardize" the pack quickly enough - just copy-paste a Blank Civ and give it a Name and a Continent Culture, lol.
This would definitely work for players (like me) who play Complex (and zero-at-start) Traits to begin with.
So a civ would only need:
1. A name / color / whatever else makes it a separate civ in general.
2. A continental culture based on the name's geography.
3. A preferred religion (mostly) and maybe a preferred religious civic.
4. Maybe (a big maybe) some more preferred civics (but this would only apply to very narrowly defined civs, since most aren't limited to ONE civic choice historically).
5. Some more obscure preferences I'm not aware of (mostly moot with in-depth Traits anyways).
This would allow a pretty much infinite amount of more-or-less generic civs for anyone's taste, which would be easily editable AND easily created from scratch.
Is this a good idea?
***I'm asking EVERYONE here - both MODDERS and PLAYERS: Would you like to have a bunch of mostly-generic civs that can be LATER edited more in-depth?***
I really think it'd be a fun way to play the game - since it's much more VARIED to have *HUNDREDS* of potentially emerging civs, than just around 50.
In fact, if you'd be playing a very long-term game with Revolutions and a full map of civs - it's way better to have a much bigger pool OF civs as well.
No?
So, what do ***YOU*** say about it?
I guess it's a good incentive for MODDERS to quicken up the total conversion from "Countries as specific Civs" to "Continents as generic Civs", lol.
Also, where does it define what Native Culture a civ gets?
With that in mind, I could "standardize" the pack quickly enough - just copy-paste a Blank Civ and give it a Name and a Continent Culture, lol.
This would definitely work for players (like me) who play Complex (and zero-at-start) Traits to begin with.
So a civ would only need:
1. A name / color / whatever else makes it a separate civ in general.
2. A continental culture based on the name's geography.
3. A preferred religion (mostly) and maybe a preferred religious civic.
4. Maybe (a big maybe) some more preferred civics (but this would only apply to very narrowly defined civs, since most aren't limited to ONE civic choice historically).
5. Some more obscure preferences I'm not aware of (mostly moot with in-depth Traits anyways).
This would allow a pretty much infinite amount of more-or-less generic civs for anyone's taste, which would be easily editable AND easily created from scratch.
Is this a good idea?
***I'm asking EVERYONE here - both MODDERS and PLAYERS: Would you like to have a bunch of mostly-generic civs that can be LATER edited more in-depth?***
I really think it'd be a fun way to play the game - since it's much more VARIED to have *HUNDREDS* of potentially emerging civs, than just around 50.
In fact, if you'd be playing a very long-term game with Revolutions and a full map of civs - it's way better to have a much bigger pool OF civs as well.
No?
So, what do ***YOU*** say about it?