NABA Civpack

h_Griff0n

Chieftain
Joined
Sep 1, 2012
Messages
22
Hello all! This mod adds 6 civs, Gran Colombia, Cherokee, Majapahit, Nazca, Khazar, and Inuit. Any help with art/balance/suggestions/other (especially art) is greatly appreciated!

Gran Colombia
Spoiler :
Leader: Simon Bolivar
UA: El Liberatador - Units start with Drill II promotion and gain promotions 25% faster
UU: Albion Legion - Replaces the rifleman. 3 movement, Rival Territory Promotion.
UB: Hacienda - Replaces the granary. + Gold for Spices and Sugar and + Food for Bananas.
Cherokee
Spoiler :
Leader: Ostenaco
UA: Adaptive Culture - Gains a 15% combat bonus against more advanced civs. Scouts can be upgraded.
UU: Chickamauga - Replaces the musketman. Higher combat strength, Drill II promotion
UU: Regfugee - Replaces the settler. Doesn't stop city growth when being built.
Majapahit
Spoiler :
Leader: Hayam Wuruk
UA: Empire Mandala - Units move faster along rivers. First 4 cities provide 1 Iron resource.
UU: Kapal - Replaces the caravel. Unlocked one tech earlier, Lower sight radius.
UU: Keris Warrior - Replaces the longswordsman. Cover 1 promotion, incites fear in nearby enemy units.
Nazca
Spoiler :
Leader: Viracocha
UA: Desert Sacrifice - Starts with Pottery and a worker. Takes city names from other civs after 2nd city.
UI: Nazca Lines - Gives +1 Faith, upon discovering Flight, gives +2 Culture. Can only be built Deserts and Plains.
UB: Puquio - Replaces the aqueduct. Gives +1 Food for every Desert tile
Note: Due to the lack of information about the Nazca I also added a Hunnic city list.
Spoiler :
Khazar
Spoiler :
Leader: Ziebel
UA: Pax Khazarica - Unit maintenance is 10% cheaper. Gain a free Courthouse in every city upon conquest. All mounted units gain +1 movement.
UU: Khagan Bek -Replaces the horseman. Shock I/II and Great General I promotions.
UB: Synagogue - Replaces the temple. +1 Faith and Culture.
Spoiler :
Inuit
Spoiler :
Leader: Apanuugpak
UA: Arctic Traders - Sea units can travel on ice. All merchant specialists gain +3 Food.
UU: Qamutiq - Replaces the horseman. +1 Movement, Ignores terrain, Gains terrain bonuses
UI: Inuksuk - Every Inuksuk gives +1 Food and +2 Gold but can only be built on Snow or Tundra.
Spoiler :
Due to my terrible art skills, I only have the CivIcons for the Inuit and Khazars (subject to change).

Thanks goes out to:
Spoiler :
Polar Bear - For gathering all the Inuit information.
Lord Shadow - Khazar icon.

Since this is my first mod and I haven't posted a lot, it's likely to stay in the moderation queue for a while; so here's the Workshop Link
 

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EDIT: Removed v.1 zip file
 
Excellent, will you have this in the steam workshop? Also, you spelled Libertador wrong.
 
Excellent, i played one of my most exciting CIV game with your Inuit civilization :)
 
Version 2:
- Civilopedia entries for Colombia and Inuit
- Basic Civ icons for Nazca, Cherokee, and Colombia
- Inuit Artwork (thanks trystero49!)
- Text fixes (thanks ArchyDarky!) and language localizations
 

Attachments

  • NABA CivPack (v 2).zip
    2 MB · Views: 110
Version 2:
- Civilopedia entries for Colombia and Inuit
- Basic Civ icons for Nazca, Cherokee, and Colombia
- Inuit Artwork (thanks trystero49!)
- Text fixes (thanks ArchyDarky!) and language localizations

Great, I'll try it out sometime this week and give you feedback once I give it a shot. It's g&k friendly right?
 
Right now it requires G&K to play (Khazar and Nazca civs have faith uniques). That might be changed later.
 
For the Cherokee adaptive culture trait, did you set <StaysAliveZeroCities> to true? If so, then you should note that when all cities are captured and all military units are destroyed, the person with that trait is still not eliminated...but cannot do anything. You should look at something along the lines of korea's UA in the samurai scenario, which has a lua script giving units to the koreans every so often, so that the ability to stay alive with zero cities is actually somewhat meaningful.

Alternatively, write some lua code to eliminate the player from the game once all the units are destroyed.
 
I did not know that. Will look into it for the next update.


Thanks for pointing it out.
 
Version 3:
- Changed Cherokee Trait
---- Removed "StaysAliveZeroCities" from trait
---- Set combat bonus to "15%"
---- Removed "Cherokee Tribal Hut". Replaced by an upgradable scout
- Changed Nazca Leader to "Viracocha"
- Civilopedia entries for Nazca
- Large degree of language localisation
 

Attachments

  • NABA CivPack (v 3).zip
    2 MB · Views: 76
Version 4:
- Fixed Albion Legion mis-code
 

Attachments

  • NABA CivPack (v 4).zip
    2 MB · Views: 174
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