strategyonly
C2C Supreme Commander
Sure, you can mess with the numbers in lines 531 to 538 ... my suggestions are in bold, but you can try changing the numbers:
Code:extraUnits = [B]int( (3*(newPlayer.getCurrentEra()+1))/2 - 2*i )[/B] if( len(closePlayers) == 0 ) : # Viking style, no horsies (but still allows elephants ... ) if( not iCounter == UnitTypes.NO_UNIT ) : pyNewPlayer.initUnit(iCounter,cityX,cityY,2+game.getSorenRandNum([B]2[/B]+extraUnits,'BarbarianCiv: give military infantry')) if( not iAttack == UnitTypes.NO_UNIT ) : pyNewPlayer.initUnit(iAttack,cityX,cityY,2+game.getSorenRandNum([B]2[/B]+extraUnits,'BarbarianCiv: give military mobile')) else : if( not iCounter == UnitTypes.NO_UNIT ) : pyNewPlayer.initUnit(iCounter,cityX,cityY,1+game.getSorenRandNum([B]1[/B]+extraUnits,'BarbarianCiv: give military infantry')) if( not iMobile == UnitTypes.NO_UNIT ) : pyNewPlayer.initUnit(iMobile,cityX,cityY,1+game.getSorenRandNum([B]1[/B]+extraUnits,'BarbarianCiv: give military mobile')) if( not iAttack == UnitTypes.NO_UNIT ) : pyNewPlayer.initUnit(iAttack,cityX,cityY,1+game.getSorenRandNum([B]1[/B]+extraUnits,'BarbarianCiv: give military mobile'))
Explanation:
The first line is now set up to give more units for later eras, while keeping things constant for the first two eras. The constant factors on the subsequent lines were reduced so that there would be fewer units.
Thanks a whole lot
I really appreciate the help!
Now if someone could help on this one?
http://forums.civfanatics.com/showpost.php?p=8324986&postcount=95