King
<AIUnhappinessPercent>100
was
<AIUnhappinessPercent>90
Emperor
<AIUnhappinessPercent>90
was
<AIUnhappinessPercent>85
Immortal
<AIUnhappinessPercent>85
was
<AIUnhappinessPercent>75
Deity
<AIUnhappinessPercent>75
was
<AIUnhappinessPercent>60
Other difficulties are set at 100 like before.
Thanks, but more importantly: is default difficult for AI still Chieftain? Has the Happiness bonus for Chieftain (not the AI bonus, but the Happiness bonus) changed as well?
This is important because the overall happiness ratio for the AI is compound, and given by the product AIUnhappinessPercent (from your diff level) x UnhappinessMod (from Ai default level). For example, in an Emperor game with default AI playing at Chieftain, the AI will get:
Cities unhappiness = 0.60 x 0.85 ~ 0.51 (or half the unhappiness of the human Emperor level game)
Pop unhappiness = 0.60 x 0.85 ~ 0.51 (same as above)
Did they change this also? As far as I know, the only way to change it is to increase the default level of the AI (from Chieftain to a higher level, say Prince).
As you can see, the bonus is huge (most people think is it only that AIUnhappinessPercent, but is far worse).
Any insight?