GodNES: DI
Divine Intervention points (
DI) are the source of all the actions of the gods affecting the world. Every action beyond chatting with other gods takes DI and the amount of DI allocated will define the power of the action, although it will also be affected by how in-character the action is for the god.
Getting DI:
Every god gets some DI every season. The amount is based on the god's power and influence in the world, and can be improved by increasing the sphere of one's power.
Spending DI:
When you send your orders, you should tell what you want to use your DI for, the goals of the actions and the priority of the spending, ie in which order the actions will be carried out if you don't have enough DI to do them all. Also you should note that other gods will most likely try to get involved in your areas, and be prepared to defend yourself from it.
Consuming DI:
In addition to spending to do specific things, your DI gets consumed by your normal actions which need not be specifically included in your orders, only exceptions. These consuming things include the everyday actions keeping the world running (such as making the sun shine on days for the sun god, or giving rains to farms for some other one, and so on) and controlling your creatures. The cost to control your creatures is the total DI cost to create them divided by five, ie for every five DI you spend to create creatures you need to pay one extra to control them. You can also let them run wild in the world, but don't complain if they do something you don't want them to.
Regular communicating with mortals (your priests and prophets) also consumes DI.
Sample spending orders might be like this:
(for a god of nature or something)
8 DI to spend
-2 DI from regular actions (1 to control creatures, 1 to other)
1. defend the forests [add tactics here]
2. create a giant boar near my realm (3 DI)
3. give visions to a villager in Kerti, of the power of the nature (1 DI)
4. send wild beasts to hunt the cattle of the people of Argan (2 DI)
[the numbers mean priority order]
das said:
As another idea, introduce "artifacts" that allow gods - or better yet, their chosen mortals - to gain some sort of a genuine edge over the other gods, possibly even to the point of imprisoning or banishing them from the physical world until their followers could release them once more (preferably having been driven to do so by means of dream manipulation, ofcourse). Other artifacts might simply dispel their creations, damage their avatars or otherwise hinder them.
Seems interesting. I
might hide that kind of stuff in places
Perhaps Gods should reside "earthwards" so that Heros have the ability to reach them and effect them?
God of the Seas.. in the sea, God of the Underworld... in a deep cave etc?
Yes. They can have a realm partially in the physical world (think of mount Olympos of Greeks) which can be reached by mortals. The area around it would be especially powerfully under the god's control, but infiltrating it would seriously undermine that god, so it's another strategic choice.