New NESes, ideas, development, etc

Hmm, an interesting idea, though not one I'm sure I'd join.

Would the money values be semi-realistic?
 
I would participate in the video game one, I work for a credit union now and I could do a more realistic lending scheme based on the market (too many companies doing well, loan rates increase due to inflation)
 
My idea on it was to keep it easy. So I can do it while waiting on North King. But if you guys want me to complicate it then I might. Though it was going to be mostly story based.
 
It would still be simple because it would be a small microchosm(sp?) of a very complicated system. I would treat it like a team effort though; since it's a business NES, the only way to have 'wars' is by utilizing hostile takeovers anyway, so the market would need to play a more active role than you might think.
 
It would still be simple because it would be a small microchosm(sp?) of a very complicated system. I would treat it like a team effort though; since it's a business NES, the only way to have 'wars' is by utilizing hostile takeovers anyway, so the market would need to play a more active role than you might think.

Explain it out in detail so I can add something in.
 
Look at the U.S. before the housing bubble burst for example, everyone was buying homes, and they were doing so with rates as high as 18% interest. This rate was due to inflation, the more people buying on borrowed money, the higher inflation is, and thus loan rates will be high. In the NES if everyone borrows money on a given turn, the rate of interest charged should be proportionally higher. So, 10/10 companies all take out loans, then interest would hit a max cap of say 22%. Should the businesses decide not to take out loans, the bank (me in this case) would lower rates to encourage people to take out a loan down to 2%. This low rate will encourage additional lending so that the bank will be profitable.

That's the nuts and bolts anyways, in practice the NES isn't going to have any outright war, so the only way to fight is going to be through hostile takeovers, stock prices, and overall growth, which can be influenced easily by stories. As a moderator, one would need to update stock prices based on story... actually I'm complicating it a bit too much now.

Story leads to business success, which leads to buying out smaller companies (competition) but better stories from smaller companies can cause greater success for a smaller company, leading to even competition.

I could maintain an excel spreadsheet that would track company stock prices and outstanding loans, as well as stocks owned by each player fairly easily though. It just sounds complicated.
 
I could maintain an excel spreadsheet that would track company stock prices and outstanding loans, as well as stocks owned by each player fairly easily though. It just sounds complicated.

I'm not up to doing that though. But if you want to you can be free to help out with it. Of course I would want you to play if you could. :p
 
I would play as the bank, it would be more fun for me anyways.
 
I would play as the bank, it would be more fun for me anyways.

If you are willing to do that and not disappear on me then I have that issue settled. I am going to release a updated version of the rules with base stats and basic price list.
 
Sweet, I'm off to work, I'll check it out tonight and try to set up some preliminary stuff.
 
Spoiler Game NES Rules Ver. 1.01 :
Economy: The money you use to do everything comes from several places the most important being sales of your own games. Other areas to get money from the big game companies who own the consoles. These companies can fund your new projects and buy exclusive rights to your studio. Merchandise from the games also may bring in sales but that is not included in the rules and only judged by stories and orders. You can also take out loans at banks.

Financial income can lower or raise your employee confidence as well. So the levels of income will be separate from actual amount of money coming in. Which will be determined by me in the Updates. These levels are.

Beyond Help-Poor-Not Bad-Average-Above Average-Growing-Booming

A price chart will also be made and updated as things go along. All money is represented by dollars which are not in anyway equal to real dollars. $10,000 income an update is good for an average company in this game.

Stocks/Loans: Metaliturtle does this generously.

Game Studios: This is the studio you run. You make games and possibly with enough money a console of your very own. Every thing you do is around your game studio/company.

Big Companies: These are the Nintendo’s of this industry. They have big chunks of the market share and will buy exclusive rights to games and studios to keep it there. Players can play as these but they are limited and making another one will take a lot of time and patience.

Stories: Stories to this NES are the back bone of it. Stories are your main way of telling me what you are doing. Besides short orders. In these you do everything from Press Conferences, Advertising, Website Announcements and other things.

The Shows [Updates]: The updates are based around quarterly gaming events such as E3 and TGS but named differently for this NES. These will be my review and adding up of your studios stories and orders for the turn. Each update or show will have one Best of Award which will give you a bonus of $5,000. So work hard and you can get a boost over the competition.

----------------------

Games: Video games are your main source of income and the way to make these is with money and stories. The way these develop is based on the age old projects system. I will give you a time scale for development in the form of turns to complete on basic funding of $5,000 a turn. You may speed up the process by one extra turn by spending an additional $7,500. But only one extra a turn as it takes time to develop games.

Advertising: This is done with stories and backed up and expanded with money. Different levels of advertising cost more money and only advertise one thing at a time.


Confidence: This is the confidence of the people working at your studio. This is effected by a few things. Income level, success of sales and direction of development. This is important because the better employees may leave if you have a lower confidence level. Confidence is on a slider of 1-10. The lower the worse, the higher the better.

Employee Artistic/Programming Level: This cannot be directly increased by money and only through stories and game development. It has a few levels which are as follows.

Bad-Not Bad-Below Average-Average-Above Average-Good-Excellent-Shigeru Miyamoto

This level can be effected by confidence, stories and artist buy outs. The latter costing a lot of money to pull off.

Tech. Advancement and Design Engines: These two things are very important to your studios ability to keep up. Tech. Advancements mainly apply to the companies with a console. The Design Engines are going to be based around the console technologies and will be based on your ability to fund the advancement of it. It has a slider of 1-10.

Last Generation(1-3)-Current Generation(4-8)-Next Generation(9-10)

Be creative in your spending on this. Research and buying tech from other people.

Reputation: Just like Tech this one will use a slider of 1-10. It can only be increased by stories and succeeding with releases. 1 meaning everybody thinks your business is junky and not even the porno stores want your product, and 10 meaning you do the Ritz Carlton shame.

Customer Satisfaction: This is on a scale of 1-10 as well. 1 being they don’t like what they are getting and 10 being they can’t wait to go buy more.

Production Costs: This will be the costs you have to pay to meet the demand or come close to the demand of your product. I will update it in the stats every turn.

Employee Costs: Are the same as Production costs, only you pay their wages to keep them happy. You can increase this if you like to get happier employees.


New Company Stats:

Studio Name:
Head of Studio/Player:
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Game Development:

Game Name:
Game Type:
Console(s):
Development Status:
Description:



Price List:

Game Development: $5,000 to start, and $5,000 a turn to continue.
Speed Up Development for Games: $7,500 speeds up by one turn only once a turn.
Low Level Marketing: $5000
Mid-Level Marketing: $10,000
High-Level Marketing: $25,000
Intense-Level Marketing: $50,000
Console Development: $50,000 to start, $15,000 a turn after that until completed.
Exclusive Rights to a Studios Games: Decided by Players



I am pretty sure with these I have a playable NES basically ready.
 
Eww. Eww! Did you not bother looking at the vastly superior maps that were suggested? You couldn't even floodfill out the black in the color key? What the hell?

Simple fact: if you can't put effort into making the map, players aren't going to want to put effort into playing your game.
 
Well, this is my first map, so I appreciate the criticism. I didn't floodfill out the black in the color key because that made it look really ugly, but I'll definitely try to incorporate it into the map better. What specifically makes this map so much worse than the others? Is it just to not-detailed?
 
What specifically makes this map so much worse than the others? Is it just to not-detailed?
It's a blown up copy of an ugly, inaccurate blob; making it a bigger, uglier, even less accurate blob.

It's both terrible looking and barely functional. It makes any effort made with it look incredibly amateurish and non-serious, which, unless that is the style you're going for, is a bad thing. Pick one of the maps Strategos suggested and add borders (and, depending which, cities) onto it instead, at the very, very least.
 
it is linear, there are borders on a river (which generally doesnt have one), there are no cities, randomly cut off part of parthia (persia is generally important in Roman Empire NESes) and made that the end point of the map.

as well you put judea as unified, which it shouldn't be (Judah and Israel). However, there is a chance it could be, at which point its borders should be MUCH bigger than OTL Israel. Try including the other side of the Jordan river (3/13[14, since 1 split into 2 camps] were on the other side of the jordan river), north into Tyre, and south.



MOAB AND EDOM ARE NOT TRIBES, EVERYTHING ELSE (IN COLOUR) IS

Also, the WORST thing about the map is the straight lines, or line tool at the very least (diagonal lines)

Borders, until latitude and longitude, are very seldom straight unless marked by a straight river or something like that.
 
Looks like a great map to me. Maybe I should do an ancient history NES.

EDIT: There is a strange river west of the Danube that goes nowhere.
 
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