Base Income: The income you receive before the factors of your economic model are taken into account. This is based on population size, industry, economic points from techs and cultural ranking.
Real Income: How much you receive after the factors of your economic model are taken into account. This is where all of your spending will be done from.
Economic Freedom Scale: How much control over your economy your government has. It is on a scale of -5 (Less free) to 5 (More Free). The less economic freedom you have, the more money from your total GDP your government can spend. The More economic freedom you have, the more willing private industry is to develop within your nation. I.E: Industrial levels go up on their own through economic freedom. Going too far in one direction or rapid back in forth changes can destabilize your nation.
-5_-4_-3_-2_-1_+0_+1_+2_+3_+4_+5
*1.5 *1.4 *1.3 *1.2 *1.1 +0 /1.1 /1.2 /1.3 /1.4 /1.5
Education Level: How educated your population is. High education levels are good for economic and technological development. Education goes up 1 level by spending 10 economic points on it. Education Levels auto drop 1 every 5 turns. It is scored on a scale of 1-15. You cannot spend educational levels.You do not lose educational levels when a research needs it.
Industrial Level: Industry is decided by direct investment and/or economic freedom. A nation's industry goes up 1 level for every step TOWARDS economic freedom and down 1 level for every step AWAY from economic freedom. Industrial Levels can also be raised by 1 by spending 10 economic points towards this. Industrial Levels auto drop 1 every 5 turns. It is scored on a scale of 1-15. You cannot spend industrial levels. You do not lose industrial levels when a research needs it.
Stability Level: This is a measure of the likelihood your nation will collapse. Stability goes down from long periods of war, large or constant economic changes, constant regime changes and the presence of hostile factions with your nation. Stability goes up from having a higher culture then your neighbors, long periods of peace, a good economy and homogeneous populations. Is on a scale of 1-10. When your stability drops below 5, you lose 1 base economic point per stability level.
Culture: Culture is the objective score of your nation's achievements. A culture point is received every turn one of the levels (educational, industrial, stability) is at its max and also increases from certain researches. Although culture does not provide immediate military or scientific benefits, it does long term help your economy. Since culture points don't max out and also never go away, at the end of the game they will be one of the factors used to judge how well your nation did overall. +.5 times your ranking on the culture latter EP is added to your base income. So if you have the highest culture out of 21 nations, you get .5*21 EP a turn. This is meant to represent the income that products of your culture bring to your nation.
Example Stats
The Byzantine Empire
Ruler/Player: Emperor Josephus I/Bombshoo
Capital: Constantinople
Government/Controlling Faction: Constitutional Monarchy/Liberal Senate
Base EP Income: 17.5
Economic Freedom: +2
Real EP Income/Treasury: 15/0
Industrial Level: 4
Education Level: 3
Stability Level: 10
Culture Points/Rank: 1/1st
Army Size/Quality: N/A
Navy Size/Quality: N/A
Byzantine Base Economy=population size(1-20)+Industry(0.5*# of levels)+EP from techs+Culture(0.5*cultural rank) =5+2+0+10.5=17.5 The Byzantines have an economic freedom of +2, so you divide the 17.5 by 1.2 for a Real Income of 15.
Technological and Cultural Advancements in this rule set need at least one of three things to complete. A certain Education Level or higher (Decided by education level), A certain Industrial Level or higher (Decided by economic freedom OR spending to upgrade it), and/or Government Funding (What the government must spend on the project from its Real Income. Not always required). Once all requirements are met, the advancement becomes available. If you have high enough Education and Industrial Levels you automatically receive the advancement, you do not even have to request it. This is to represent advancements developed by individuals and the private sector. Most technologies are cut in half in requirements after the first few nations have completed it.
So for example, we have Nuclear Weapons
Nuclear Weapons- Allows the creation of the first atomic weapons.
Requires: EL 15, IL 15, GF 150
Jet Engine-Allows the creation of Jet Aircraft for military and private use. +2 to EP to first researcher. +1 to base economy each additional. Tech cost cut in half after first research. Allows creation of Jet Fighters and Jet Bombers
Requires: EL 10, IL 12
Impressionist Artwork-Creates widespread appreciation for Impressionist Painting and Sculpture. +5 CPs to first researcher. +2 CPs to each additional. Allows access to more advanced areas of the Impressionist Movement such as Impressionist Music, Impressionist Cinema and Impressionist Literature.
Requires: EL 10, IL 5