Exacly. We could just make a warning anywhere, I don't know, in loading screen or just in mod's description.
Although I understand that you wanted to reduce fake bug reports. I need to prepare to lose even more time in civ5 as I often load when I stumble on something that I didn't know before (or just to quicksave on first turn and generate new map if I find my starting position boring).
Spain change isn't well but I assume that it's only before we invent something good for them so no problem
Other changes are very good (especially reduced pop loss on conquer, great thanks!)
It wasn't an ideal solution, however people generally do not read instructions/warnings (you have no idea how many PMs I get with questions/problems that I answer with, essentially, RTFM). I see it as a necessary evil. Yes, you'll spend more time loading/reloading civ to get a proper start, but the end result will be a stable game with proper saves and loads, and also fewer bug reports for me!
Speaking of which, aside from a few mentioned CTDs (most likely related to E&D use, mind you), seems this is a fairly stable build thus far. Let's hope!
Also, just to be clear, the Spanish UA above is not 'final,' it is simply something to make Spain slightly less RNG-dependent in the meantime.
G