BOTM 210: Fool of Maya.
Welcome Fools! In keeping with April 1 traditions, I recommend you all try to settle in place. Please note your starting warrior has been
upgraded to an amphibious war elephant, which you may or may not use foolishly. In addition to MYSTICISM and MINING, I have made your lives
easier by granting you the technology of SAILING. All victory conditions are enabled, (but you may not need any of them yourselves) .
In order to keep things exciting on all three saves of the game, I granted Barbarians all Ancient Era technologies, and even started them with a few
cities for you to play with. Enjoy!
Note, QUICK game speed to help those who have time constraints that prevent you submitting completed games. If you are uneasy with that, you can
choose to play at Normal Speed by selecting the Adventurer save.
Game settings:
Playing as: Fool of Maya
Rivals: 6 AIs
Difficulty: Noble
Starting Era: Ancient
Speed: Quick
Options: No goody huts, no random events
Victory Conditions: All enabled
Map settings:
Map: Big and Small, medium seas
World Wrap: Cylindrical
Mapsize: Standard
Climate: Tropical
Sea level: Medium
Map latitudes: -90°S to 90°N
Fool is Financial and Expansive, and you start with Mysticism, Sailing and Mining.
The Financial trait gives +1 commerce on any plot that already has at least 2 commerce
The Expansive trait gives +2 health/city and +50% hammers for worker production and double production speed of Granary and Harbor
Unique unit: Holkan (replaces Spearman)
The Holkan benefits from: immune to first strikes, requires knowledge of Hunting and Bronze Working, and requires access to nothing. This compares with the Spearman which has: not immune to first strikes, requires knowledge of Hunting, and requires access to copper or iron.
Unique Building: Ball Court (replaces Colosseum)
Unique building for the Maya; Replaces Colosseum
+3
+1 per 20% rate
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories.
Adventurer Class bonuses:
You will play the same game with the same conditions at Noble level, but will play at NORMAL game speed instead of Quick. Even experienced
players may choose this save, but the score will be discounted and awards uneligible as per usual Adventurer policy.
Challenger Class Equalizers:
You play this at Monarch level, but still at Quick game speed. AI start with Noble level units and tech.
To Enter the Competition:
This competition will open at 00:01 am on 1 apr 2021, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 1 maj 2021.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.