MagisterCultuum
Great Sage
The only spell in normal FfH that can lover mountains is the tsunami spell, which can only turn them into coasts. Some versions of Sureshot's mod adds more terraforming spells that could hepl you out here.
It would be great to have a repository where people can upload their save games. Maybe have mandatory save points, like turn 50, 100, 200, 300... or something.... ??? They shouldn't be posted until then end maybe?
Then people can examine others strategy at certain points in the game and see how it has changed as the game progressed.
With fair combat enabled, you can predict the outcome of most combats. A str 4 unit will always win against a strength 2 unit,
I'd also be quite happy with just Smarter Orcs. The randomized attack rolls have always been part of the combat system and personally I don't consider it a bug to be fixed, more an reworking of the combat rules that people might want to play.
I'm in this for the comparison of playing the same game with everyone, I'll play whatever people agree. That said, I've always found randomness a part of civ, and wouldn't vote for removing it (IE: I'd play "standard" Smarter Orcs, instead of combat-modified)
MisterBenn: we never considered it a bug. That's the very reason our change is off by default. We try to alter the game mechanics as little as possible.
I think having a FFHOTM is great, I will cetianly try it although my record of in the regualr GOTM of satisfying the submission criteria is not that good.
Editing XML files seems a very bad idea whatever the reason. I imagine if you analyse the regular GOTM data you should get an idea of the percentgage drop in valid entries for each extra thing entrants have to do to set up the game up.
Looking forward to it.
Yes, randomness is a part of CIV, and most other games. And everyone is playing under the same randomness. Its all about pushing the odds a little more in your favor.
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I'm at work, so I haven't downloaded this yet. The way my morning is looking, I won't be able to download for another day yet (too much RL intrusion). Still, from looking at the SS...
I am thinking of settling two north, three west of the settler's current location. From the edges of the map, it looks like the main body of the landmass may be west or north west, and I want to move toward my enemies first, then backfill. Also, I like for my capital to have plenty of production and a bit of flexibility. That location retains fresh water bonus, allows enough farms to get me growing and then allows strong production for early units and critical wonders. Anything further east of that location just has too few mining possibilities for my tastes. By the time I have my first settler produced, I'll have done enough exploring to determine where my best science city should go. The main issue is that approaching barbs may have cover from hills. They shouldn't really get that close, though, as border cities should take the brunt of the barbs. If they do get that far in, I'll just meet them in the hills.
One thing that I have learned with FfH is to always make an exploratory move with the settler. With four movement points you can move in a triangle and, if you don't see anything better with those moves, you can settle back in place where you started, with a bit of exploration thrown in for free. What I see with the initial move NW will determine whether or not I actually do settle where I'm planning.
@Bringa - thank you for the direct link. I'm new to FfH and so far have been playing each race once, with vanilla FfH 2 023c. The direct link to the version of Smarter Orcs we'll need is much appreciated.
@Pandemonis - Sweet analysis. You thought of things (like river defense bonus, approach route of barbs, etc.) that I rarely see in pre-game discussions. If I wasn't going for the production ability from hills, your analysis would have me settling one tile north.
P.S. Three! towers for fogbusting. Wow. Should help reduce the spawn rate in the immediate area.
When will the map be posted?
I am guessing since I am in Australia, the date line may come into effect.
Well, then I will not play in competition with you guys. I literally cannot play FFH without the fair combat system anymore; I get frustrated and stop. I'll definitely try to play the map and report back how it went, but I'll be playing with fair combat.