News: TSG 164 Announcement!

Knowtalent

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Welcome to the 164th game in the GOTM V Training Series! This Series will allow new and old GOTM fans to try out these features from Civ5's expansions and DLCs in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. You can read more about the GOTM and Training Series concept in this thread.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, or me know (either in the forums or through Private Message) if you experienced a crash and how many turns you replayed.
Civ V BNW - TSG164 Details:
Player (You): Sejong of Korea
Victory Condition
: Science all other VCs are enabled, Difficulty: Immortal
Civs/City-States
(including player): 8/16
Map Type/Size: Continents
Game pace: Standard
Policy Exclusion: Rationalism you may not use any of the Rationalism tree.
Game options:
Start - Anceint Era
Enabled - Quick Combat, Quick Movement,

(Regardless of starting options, you may turn on/off Quick Combat/Quick Movement using the game options menu at any time during gameplay.)
Game Version: This game was created in Civ5 Brave New World version 1.0.3.279.
Game Requirements: Korea and Wonders of the Ancient World DLC. Gods and Kings expansion, Brave New World Expansion.

Korean Unique Abilities:
Spoiler :
UA: Scholars of the Jade Hall: +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital
UU: The Hwach'a, a Medieval Era unit that replaces that Trebuchet, is particularly powerful when defending against infantry; its firepower is only marginally less than the Artillery that comes in the late Industrial Era, allowing the Hwach'a to decimate units caught within its firing range. This comes at the cost of lower base combat strength and the attack bonus against cities, making Hwach'a ill-suited for siege combat.
UU:The Turtle Ship is also a powerful defensive unit. While its strength comes at the cost of the ability to travel through deep ocean outside of Korean territory, the Turtle Ship boasts the largest combat strength increase of any unique unit, being 80% stronger than the Caravel that it replaces. It can be a strong offensive tool against coastal neighbors not separated by deep oceans, pillaging coastal trade routes and improvements and perhaps taking coastal cities with support.


This is where you will start:
tsg164.jpg



Information about threads associated with each individual TSG -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
TSG Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Please dont post any game-related info once you open and play the save. Instead use the next thread.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by earliest date and highest score ). We will issue a medal to the top winner (based on earliest date finished for each VC). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


This game runs for a month and ends December 1 2017.

Attach your saves to your posts in the after action thread.
 

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I guess, it is very likely that I will not win this one, won only once on Immortal so far...
And excluding Rationalism will not make it easier for me...
I will give it a try of course, let's see what the map has for us.
 
I guess, it is very likely that I will not win this one, won only once on Immortal so far...
And excluding Rationalism will not make it easier for me...
I will give it a try of course, let's see what the map has for us.

I've only won once on Immortal too - just the other day. It was with the Inca, man they are awesome. Korea is supposed to be a top civ so we may be able to do it again.
 
I would really like to move to that elephant and settle there... but the coast. Of course it could just be a lake like the Morocco game. What to do, what to do.
 
Very interesting to pursue a SV w/o Rationalism. Patronage at least has some science, and unlocks early, so I think I will try that.

Please remind me, which exactly are the Wonders that get the boost from the UA? Great Library one presumes, and Porcelain Tower — but neither of those is an option for this game. Hubble? Anything else?

I would really like to move to that elephant and settle there... but the coast.
I think I see two elephants. If it a lake and not coast, I will take a couple turns to move to the inland river hill.
 
Please remind me, which exactly are the Wonders that get the boost from the UA? Great Library one presumes, and Porcelain Tower — but neither of those is an option for this game. Hubble? Anything else?
Great Library, National College and Oxford. Only the wonders that actually yield beakers activate the UA.
 
Thanks @vadalaz. That just confirms my impression that that the UA is a bit underwhelming. NC and Oxford are almost always in the cap anyway. Library, University, and Research Lab also trigger the UA, but again, buildings one gets ASAP every game.
 
Thanks, KnowTalent! Interesting twist with no rationalism.

I’ll probably go tradition then either patronage as someone suggested or commerce (since cash is flexible). I’m tempted to put some into honor for raging barbarians — and maybe take a capital or two since a) I’m more comfortable with domination and b) that might give me good wonders or faith for GS. I’m not too familiar with patronage — that would be an interesting mix with Korea. Turtle ship asault? ;-)

Thanks beetle for pointing out more details. If anyone sees others, please post.
 
I've repeated my TSG163 upload system fix for this game, as Knowtalent didn't upload the file again. As the deadline above was tomorrow, I've extended it on the database to 5 December to allow people to get around to uploading their saves.
 
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