Thanks!
Also, I was wondering, the long bomber animation is kinda annoying each time you use one... Is there some way to fasten it a little or to remove those long animations?
hi
In v11.7: (mods: InfoAddict, Ingame Editor)
- Info for Templar Knights/Cathedral does not fit. (Says 'Holy Knight' and that it has +1 Movement; Templar says +1 Sight).
- Interesting bug with a allied City State that got captured, see Screenshot. It has the Info of a CS, at the top you see a tile with a left-over influence. Clicking on it brings up correct leader. Maybe a vanilla bug, but never happened before.
- Sometimes my "Choose Government" screen gets interrupted by another popup (Tech researched + new Era). Then I get a "Unknown Government" which does nothing afaik (had that issue for several NiGHTS versions).
- Odeon and Stele which are normal buildings are not purchaseable.
- I can't remember from which unit my Knight upgraded (had to be ranged) but it has a Accuracy I promotion. It would be cool if that gets automatically converted to the equivalent open/rough terrain bonus for close combat units.
- In the same leader screen Elizabeth and I signed a Peace Treaty after having war for a long time, the hoverinfo at the 'Friendly' sign (why even friendly after war? ^^) displays +1 for "We've had years of peace"?? lol
The Tech popup for Construction shows that it unlocks "Allows Bridges over Rivers" but it is now researched with Metal Casting.
Just installed this mod, but everytime i try to run it (start game) the game shuts down :/
I did everything you said but nothing helps. Even re installed the game about 3 or 4 times.
Just finished my first game of your mod, Markus. Very decent indeed. However, after winning by diplomacy, the demographics screen showed 0% Literacy in all four columns.
Surely that's a bug.
Found a few things in my Marathon-speed game. Omg it doesn't seem to end ^^ I am already playing for 5 days.
And I hope that 11.8 comes out soon, can't wait for itSpoiler :
- "Combustion" shows Industrial Park instead of Solar Plant.
- "Electronics" shows Rocket Artillery instead of Hydro Plant.
- "Mass Production" shows Hydro Plant instead of Rocket Artillery.
- "Space Flight" does not show all projects/spaceship parts. Isn't it possible to enlarge only a single Tech so it can display 4 or more icons?
- Build time of Manufactories/Customs Houses/Academies is too low compared to normal Mines/Farms. Also clearing of marshes/forest chopping is not added to buildtime. E.g. Coals with forest: 26 turns for Mines, 11 turns for Manufactory (forest was cleared at last turn with Manufactory) (Marathon game speed).
- Specialists in puppeted cities are not displayed. Maybe that has something to do with Sneaks cityview and the unclickable Specialist buttons?
- Rockefeller Center does not grant +105% (all policy branches unlocked) production bonus. I am relatively sure of that...
- "Unknown Government" when clicking on the big Government info button, which brings up the Civilopedia, because it disables the Choose Government screen. That is a mean "bug" Luckily I had autosaves set to every 3 turns.
- Some Techs show what Techs they unlock, some do not in the tech popup.
- I upgraded a barbarian Warrior to a Swordsman but it kept its "Barbarian Recruit" promotion where it says that it is removed as soon as the unit is upgraded.
- Not sure if the "Empire Rations" bonus (Great Persons from CS) stacks with the previous bonus. Did not notice any difference...?
- Longbowman should display that it has a +1 Range Promotion. At the moment it looks like it has a standard 3 Range despite the info tooltip which displays Range: 2 (and that you could gain +1 Range promotion additionally).
- Don't know about vanilla, but is it normal that you can see all the details from enemy workers? Like how many turns it takes to finish an improvement.
- I think Industrial and especially Modern Era could use a few more Techs (and with that more buildings or improvment upgrades). At the moment it feels a little bit boring, as if the game is over tech-wise. (Yea ok, it IS over to some extend, but I tend to disable tech and diplomatic victory, so my games usually last longer. Until last man standing )
- And something I asked myself several times but forgot to ask:
What does the "Enhanced Medic" Promotion of Khan do?
Hi guys, i didn't read all messages so i really don't know if this problem is known or not, or is not a bug .
All "great people" have not their building enabled, i mean that i can't use the scientist to build academy, for example.
Looks like the armory isn't giving air units the air siege promotion as listed in the description. Is it possible for a building to give two different UNITCOMBAT promotions? However the seaport does give bombers the bombardment 1 promotion since it's the same promotion for both. Can't wait for v118.
no v118 out sight ? ok, i playing again with 117
Enormous thanks (more 280 hours with your mod)
I don't know if this has been mentioned before - but the discovery of natural wonders does not increase happiness as it is stated when you discover them. I watched this closely in my last games as I know this had been removed in an earlier version and re-added later. But it does not seem to work in my games.
Adopting Free Religion doesn't seem to affect the culture gained from monuments.