[to_xp]Gekko
QCT junkie
Just a few fixes and tweaks to the original ( http://forums.civfanatics.com/showthread.php?t=247328 ) to support EMM better:
1) Removed vision of some areas from Svart, Sidar and Elohim ( leftovers from an older version of the map )
2) changed nightmare and toads near the Broken Sepulcher to horse and sheep ( otherwise the nightmares turn to cows after the first turn )
3) removed Brigit and the goblin archers so they don't get doubled on game start.
4) changed starting civics to EMM ones for Kurio, Elohim and Sidar
5) changed the penguins near Illians to resources instead of improvements so they show up correctly on the map
6) preplaced capitols so they don't get founded in unintended spots.
7) changed the tower southeast of Balseraphs to The Palus, guarded by an iron golem
8) changed the dungeon west of Sheaim to Bair of Lacuna, guarded by a mobius witch
9) added Tarch's Tower near the Illians
10) enabled diplomatic victory, puppet states and advanced tactics
1) Removed vision of some areas from Svart, Sidar and Elohim ( leftovers from an older version of the map )
2) changed nightmare and toads near the Broken Sepulcher to horse and sheep ( otherwise the nightmares turn to cows after the first turn )
3) removed Brigit and the goblin archers so they don't get doubled on game start.
4) changed starting civics to EMM ones for Kurio, Elohim and Sidar
5) changed the penguins near Illians to resources instead of improvements so they show up correctly on the map
6) preplaced capitols so they don't get founded in unintended spots.
7) changed the tower southeast of Balseraphs to The Palus, guarded by an iron golem
8) changed the dungeon west of Sheaim to Bair of Lacuna, guarded by a mobius witch
9) added Tarch's Tower near the Illians
10) enabled diplomatic victory, puppet states and advanced tactics