Nikis-Knight
Deity
I've been trying this option lately and find it brings quite a bit to the game. Yeah, I know I'm not the first to do so, but personally I've always thought that it wouldn't be any fun, but without settlers you have wilderness areas that stick around for a long time, resource limitations that you have to work around, and with fewer production sites you won't see quite so big stacks of doom.
Of course I think this alone makes too much open space, but if you play with barbarian world, or even better, add many more civs to the map (like a large with 19 players) this isn't a concern. I didn't think to try to do it last time, but with "Require complete kills" also selected it would make things more challenging because taking an ai's city won't take them out if their units were elsewhere about to make a capture for instance.
This does favor warfare a bit much, since peaceful civs can't expand, so I was thinking of instead modding settlers to cost double and require courthouses or something.
Anyone else have fun with this kind of set up?
Of course I think this alone makes too much open space, but if you play with barbarian world, or even better, add many more civs to the map (like a large with 19 players) this isn't a concern. I didn't think to try to do it last time, but with "Require complete kills" also selected it would make things more challenging because taking an ai's city won't take them out if their units were elsewhere about to make a capture for instance.
This does favor warfare a bit much, since peaceful civs can't expand, so I was thinking of instead modding settlers to cost double and require courthouses or something.
Anyone else have fun with this kind of set up?