OK, time to wrap up. So, here's the situation at the start of this segment; I really got into the war with Charly and didn't document much. I grab about 6 cities on the northern half of the sub-continent (second image below shows things better). I was really surprised how long it was taking to capitulate Charly - I don't know exactly the calculation but seeing as how I tripled his score, probably doubled his land (not even considering my vassals), and was winning a lot of one sided city assaults (besides my cannons of course lol), I was surprised it took as long as it did. This war really slowed to a crawl. I decided the war weariness was killing me and took a peace treaty for some petty cash.
Hammy is
really running away with the tech lead. I decided that domination VC + avoiding him would be my play. For that, I figured I'd need to eliminate everyone else, or close, so I buckle down for some long stretches of combat. I really don't see how I can take him down; maybe I made the mistake of letting him get a significant tech lead, by not attacking him (i.e. instead I picked Charly?). Nonetheless, I press on vs. the remainder of the civs.
I took the 10 turn treaty with Charly to replenish my infantry and get tanks trickling in. From here, I was ready to go.
Also, Hammy and Spain plotted on and off this whole time. I was never too worried; Spain was so far and had no open borders with Hammy, and his worst enemy was the Khmer, and periodically waffled to Spain.
With the help of tanks, my war power really shined. I picked up the pace vs. Charly and was able to take all he had.
Flash forward again, and I'm able to do the same to the Khmer. I managed to get Cathy + Brennus to help me out in teching bombers, and bombers + tanks vs. rifles was a pretty easy cleanup of Sury. Not too much to show here - he only ever had 6 cities, so not much of a worry.
State of space race after the Khmer are eliminated. TBH, Hammy was not really going space race optimally IMO; he had super conductors before apollo program. I know the AI is crap at optimizing the end game techs, but I have to admit I may have been screwed if he was a little smarter
. Or, on a tougher difficulty, I think he probably finishes 100%.
Well the attrition of war cost me almost all my galleons so my army is stuck
. This was a massive time waster; since I wasn't thinking ahead enough to make a few transports. But, I have so much mainland production that I end up declaring war again without most of this anyways.
Hey.. that's actually... really close! I realized I have so much % pop of the world that I'll likely win via diplomacy before domination. Regardless, there's war to be done!
PS - more spain and babylon plotting as worst enemies then stopping?
Success! By 1 vote I manage to pull it off after taking 3 cities from Izzy. Have 80% of the votes guaranteed helps
. Hammy was building spaceship parts like a slowpoke, and only got another one done since I started in prior turns. What the hell was he doing this whole time? My only guess is that he is more of a warmonger? I usually get nuked by him when I go science victory, so who knows why he didn't focus on spaceship parts more.
I was not very close to domination land area, but I think I'd have had it given the slow space race.
All in all a pretty fun one. Aside from some AP troubles and Charly taking so long to capitulate that Hammurabi ran away with the tech lead, I was pretty happy with how things went.