Observations on a post-patch game (king)

I've noticed the AI asking for some money when signing a RA if they were in an earlier era than me. I think it's a nice touch, really, that the game takes into account that you benefit more from the RA than the AI.
Do future techs also count as a benefit?
 
Why not? How would the game determine your subjective purpose for a tech? If you go for a time victory, future tech is important. :)
 
Do you declare friendship?
I did, and some time later they wanted something for free. I declined and got hit, then they denounced me and I got hit with everyone, because my friends denounced me and now allmost all dislike me (GUARDED), except those who hate me.

Is there way to avoid it, or player must crush them in the end?

They were asking me too. I refused several times 2 civs and they were still very friendly with me. Maybe because I plotted a conspiracy against Suleiman and we all denounced him:D. It's cool that we can trigger world wars again:p.
 
Is it reciprocated? Can the player ask for free stuff from the AI without upsetting them? Do they realize it's Christmas?

I haven't seen a request box. Unless I've missed anything, it's either demand or trade from the player's end. I miss the 'request from a good friend' in civ 4. The computer players seem to know how to ask nicely.
 
I haven't seen a request box. Unless I've missed anything, it's either demand or trade from the player's end. I miss the 'request from a good friend' in civ 4. The computer players seem to know how to ask nicely.

It'd be nice if the "demand" button changed to a request button once you have a dec. of friendship with them.
 
Well, pre patch I had annoying requests every now and then, such as ALL of my money. Also, there was no way of politely asking for donations as the AI does. (And while we're at that, a means of insulting the AI and a means of asking about their military on your borders to force them to either be dishonest or to declare war would be nice)

So... yeah, I guess I will not be using the declaration of friendship so long as absurd requests are possible. It's nice that they expect you to help them with war, though, I like that part.
I wanted to get Iron from a friendly AI and asked what they wanted for it. They then said I could just have it for free. I didn't want to insult the AI, so I proposed giving a little gold for it. But he then removed the gold from the added and added that I would get both Iron and Horses for free. I assume this was a way of politely asking.

I've noticed the AI asking for some money when signing a RA if they were in an earlier era than me. I think it's a nice touch, really, that the game takes into account that you benefit more from the RA than the AI.
I am not sure if it has anything to do with the era. I've had the same thing happened with AI's who are ahead of me, while other AI's whom I had a better relationship with would do the RA for free.
 
As far as happiness social policies go, Theocacy is the most powerful (25% of your citizens are turned happy), especially for large empires.
My social policy preferences have switched completely after the patch. I used to love honour and rationalism, while I now find both pretty useless and I have started to love tradition and piety. Both honour and rationalism starts off with a pretty useless bonus for the first point, and it is only worth the investment if you go deep.

Tradition's Landed Elite and Oligarchy is all you need to win any war as long as you stay within your own borders. The capital growth bonus is quite big now because cities can grow much larger than before. The wonder bonus is much better than earlier become national wonders have become so much more important. This tree is really on steroids compared to what it used to be.

The honour branch has become so much weaker because most promotions wont work against cities and the bonuses has also been slightly decreased. The rewards for waging war has been reduced so much that it's only worth picking honour if you know that you will fight for the majority of the game.

Rationalisms specialist bonus is just a shadow of it's former glory. The trade post bonus is still decent, but is now the main reason to pick this branch. Because you can no longer save up policies, the science boost will often come too late to make a big difference.

While Patronage didn't get any direct changes, the priority has been changed quite a bit. City states has become noticeably weaker. In addition research agreements seems to have become more important, so you'll need your gold for those RA's. This is combination with the fact that you really want to spend your points elsewhere has made this branch weaker.

Piety seems to me like it is quite a bit better now. Rationalism has become so much worse, which makes it more favourable to chose piety, and in addition the 25% population happiness bonus is substantial, especially because the cities grow much larger now.


Overall comments: It seems like everything has been boosted or nerfed double. Each social policy that got a boost also got changes in the game which multiplied the results. Each social policy that become worse also got penalties in the game that made it even worse. I think they might have been overcompensating a bit and taken it too far in the opposite direction, but I still think the balance is better after the patch.
 
I agree with Tradition feeling stronger and seemingly being a better option than Honor or Liberty. I completely disagree about Piety being better than Rationalism though. Rationalism is still far and away the better choice for any city sprawl game, or really any game that is not focused on a cultural victory.
 
Even with the combat penalty and lower terrain penalties, Catapults are still stronger than Archers when it comes to vs. unit combat. This evens out slightly at Trebuchets and Crossbows, but then again Cannons take the lead.

This along with the lack of real ranged upgrade path still stops me from building archers more than rarely. If they were to add a mortar unit or something that you could up grade to would be nice. It would be indirect fire, 2 tile range and get a small bonus v non armoured land units. You'd probably need something between it and Xboxs and maybe another unit post Mortar though.

@ Bandobras Took
I play King and the AI were really going for the city spam, especially Nappy and Washington in my game. Mind you even pre patch Nappy seemed to spread like the plauge.
 
I also use the Tradition, before pre patch, I sometimes would choose the wonder bonus in tradition, but often I used Liberty pre pach. Especially the +1 production since early hammers are so rare, and than later the +1 happiness per city.

However after the patch the 50% growth in the Capital is too good. (I hope and expect they nerf this a bit in a future patch.) The rest of the tree is decent to good especially considering that you can access it all immediately.

However, I really like the right side of the Commerce tree. 25% boost in the capital is good considering how big capital are post patch. The reduced road maintenance is somewhat weak early on but very helpful with railroads. However the last two are awesome. 25% reduction on everything bought when combined with Big Ben makes buying everything 1/2 off, and makes it very easy to switch to a gold economy. The last one gives +1 happiness per resource I typically have 8-10 resource between trades, CS, and my own territory so an additional +8-10 is big. For I typically don't have much more than 2-4 specialist in my capital and 0-2 in my other cities so happiness reduction is roughly the same as Freedom. But commerce unlock an age earlier than Freedom or Rationalism.
 
However, I really like the right side of the Commerce tree. 25% boost in the capital is good considering how big capital are post patch. The reduced road maintenance is somewhat weak early on but very helpful with railroads. However the last two are awesome. 25% reduction on everything bought when combined with Big Ben makes buying everything 1/2 off, and makes it very easy to switch to a gold economy. The last one gives +1 happiness per resource I typically have 8-10 resource between trades, CS, and my own territory so an additional +8-10 is big. For I typically don't have much more than 2-4 specialist in my capital and 0-2 in my other cities so happiness reduction is roughly the same as Freedom. But commerce unlock an age earlier than Freedom or Rationalism.

- The opening Commerce is okay, but considering its a policy, its a bit sub-par (but in line with most other policies).
- reduced R/RR costs are okay-ish, but costs are neglible even now (bulk of your expenses comes from buildings anyway).
- 25% off rush-buys is also nice, but puppets don't grow anymore and GPT ins't what it used to be (300 with 20 puppets, 500 with 40 or more).
- the happiness boost from resources is in line with Liberty and Order boosts, but Freedom or Piety are way better.
 
Are you sure it stacks that way? Typically 25% + 25% only equals @44% off.

This game adds all the multipliers together before applying them to the base. One reason they do this is so those that give bonuses don't become huge bonuses. Another reason is because it's more economical to reuse the same formula in multiple places in a program than it is to have multiple formulas. Thus they use the same formula for calculating percentages on both bonuses and discounts.

So, on things like this where it's a discount you would get 50% off.

Think about the inverse of this, you have two bonuses of + 25%. If they did it as you say that would be the equivalent of a 56.25% bonus instead of a 50% bonus.
 
Commerce is a meh tree if you aren't very coastal in my opinion. In theory, many of its policies are good, but the choices that are available at the same time are just better. The opening policy is basically getting a free market with no specialist slot, which isn't great.
 
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