As self appointed maestro of CDZ I propose the following
The reasons being;
1. The game has taken far too long to get going as it is, the excessive turns where nothing is happening is only going to increasingly kill interest
2. This doesn't mean at a later juncture the turn timer cannot subsequently be increased.
3. Anyone can play these turns, they are just moving warriors/scouts there is next to no micromanagement that can/has to be done.
Now some may say that it has only been a few days but this will hopefully pre-empt very long delays in the future. If someone can explain any good reason as to what needs to be discussed right now then my stance is changeable but my proposition is not so i would appreciate a team vote.
(i.e. there is no need for 40 hours discussion on where to move a scout, heck there really isn't much need to have any discussion- aim for the hills!)
The turn timer be set at 22 hours to thus equal 24 hours of actual game time
The reasons being;
1. The game has taken far too long to get going as it is, the excessive turns where nothing is happening is only going to increasingly kill interest
2. This doesn't mean at a later juncture the turn timer cannot subsequently be increased.
3. Anyone can play these turns, they are just moving warriors/scouts there is next to no micromanagement that can/has to be done.
Now some may say that it has only been a few days but this will hopefully pre-empt very long delays in the future. If someone can explain any good reason as to what needs to be discussed right now then my stance is changeable but my proposition is not so i would appreciate a team vote.
(i.e. there is no need for 40 hours discussion on where to move a scout, heck there really isn't much need to have any discussion- aim for the hills!)