blueparrot1966
Chieftain
- Joined
- Oct 6, 2006
- Messages
- 85
I love the art work and the music for this mod. The portraits of the various leaders are far more elegant and interesting than the dopey "Disneyland heads" of vanilla Civ. And the music for the various civs is very descriptive, really sets the tone for that civ. The Calabim theme is disturbing almost to the point of being nauseating- which is just perfect after you've read the backstory.
Ok, I know I'm not going to get anywhere with this. I've read other posts, I know it's just how the mod is and I don't expect it to change. But I @#%! hate the @#$! barbarians.
It's not just a question of having more units. You can through all the warriors you like at a hill giant, and it won't matter. It's like trying to throw enough beef into a meat grinder to choke it. You're just going to wind up with a lot of hamburger. Units show up early, powerful, and numerous that are just too strong to be beaten by anything I could even theoretically have. It's all well and good to say "just stay out of their way", but they quickly choke off ANY development or exploration. It may make sense for the game setting, or for fiction based on the backstory. But in terms of gameplay, it's neither fun nor challenging, it just means a trip back to the main menu for a do over.
I'm sure this has all been hashed out before- in fact, I know barbarian comment has. Just wanted tovent a bit, and add my 2 cents to the mix.
Ok, I know I'm not going to get anywhere with this. I've read other posts, I know it's just how the mod is and I don't expect it to change. But I @#%! hate the @#$! barbarians.
It's not just a question of having more units. You can through all the warriors you like at a hill giant, and it won't matter. It's like trying to throw enough beef into a meat grinder to choke it. You're just going to wind up with a lot of hamburger. Units show up early, powerful, and numerous that are just too strong to be beaten by anything I could even theoretically have. It's all well and good to say "just stay out of their way", but they quickly choke off ANY development or exploration. It may make sense for the game setting, or for fiction based on the backstory. But in terms of gameplay, it's neither fun nor challenging, it just means a trip back to the main menu for a do over.
I'm sure this has all been hashed out before- in fact, I know barbarian comment has. Just wanted tovent a bit, and add my 2 cents to the mix.