mjs0
The 4th X
From my perspective there is no need to control battles tactically in Civ, what I would like to see is some acknowledgement of the tactical nature of engagements (especially between stacks) in the computation and thus results of battles.
When two stacks engage rather than resolving it piecemeal...do it as a battle with units assigned as front rank, flanking, bombardment, etc.
This would make the strategic selection of units in stacks more meaningful as, for example, archers would get ranged strikes (within the tactical combat resolution) and one Pikeman could not defend the entire front rank against 3 units of Knights assigned to the flanks.
This would require players to take into consideration the tactical implications of strategic choices.
Note, I am not suggesting the player have control over this tactical battlefield (although it would be a step towards allowing that for those who would like to) just that it be modeled by the combat engine.
I remember something similar to this in another Civ-like game. If I recall correctly that allowed the player to choose the formation of units though I'm not sure such detail is required. Perhaps just the ability to assign roles to units in a stack (flank, bombard, ranged, front rank, reserve, etc) and then choose a tactical battle plan for the stack.
It shouldn't add time to the game since you have to attack, attack, attack with each unit now anyway. Just some up front chance to make interesting choices and then a single attack.
When two stacks engage rather than resolving it piecemeal...do it as a battle with units assigned as front rank, flanking, bombardment, etc.
This would make the strategic selection of units in stacks more meaningful as, for example, archers would get ranged strikes (within the tactical combat resolution) and one Pikeman could not defend the entire front rank against 3 units of Knights assigned to the flanks.
This would require players to take into consideration the tactical implications of strategic choices.
Note, I am not suggesting the player have control over this tactical battlefield (although it would be a step towards allowing that for those who would like to) just that it be modeled by the combat engine.
I remember something similar to this in another Civ-like game. If I recall correctly that allowed the player to choose the formation of units though I'm not sure such detail is required. Perhaps just the ability to assign roles to units in a stack (flank, bombard, ranged, front rank, reserve, etc) and then choose a tactical battle plan for the stack.
It shouldn't add time to the game since you have to attack, attack, attack with each unit now anyway. Just some up front chance to make interesting choices and then a single attack.