0 - Preturn Swap A to a warrior, as it can pillage out a road before a mine completes. Swap B to a harbor. No... keep it on a temple to grab the fish. Wake a warrior and move it to a spot to pillage. Raise lux. slider accordingly. Swap I to a worker. Swap J to a harbor.
1- 1150 BC Egypt boots us. A worker-catapult. Oops... I didn't realize how many chops would end this turn! It would have worked better to slow some of these chops down or to do them later.
2 - 1125 BC A - catapult-catapult. Currency and The Republic are known.
3 - 1100 BC D temple-catapult. F worker-temple (which probably needs cash rushed). And stop. Yep. Sic.
What do we want to do with A?
It's at size 4. Do we want to run it as a 1 turn worker pump in Republic? Or do we want to have it put out military and just forget the idea of a 1 turn worker pump for growth with this start? We do want some forces to defend against a Celtic landing and/or leader fish, I think. So, even if we wanted a 1 turn worker pump it might work out better to wait on doing that. If we want a 1 turn worker sooner and possibly even later, we probably would do better to change some worker jobs to irrigation, and I didn't think this through when I started playing. It's not really all that many worker turns wasted, but I think it better to do this sort of thing now, as we might manage to get The Republic soon enough via trade route cutting and luxury/resource trading... that is *assuming* that we want a 1 turn worker pump.
If we don't want a 1 turn worker pump, I think sticking with mines around the capital non-roaded squares works out better.
I don't have a strong opinion as to which works out best for this game... going with a 1 turn worker pump in 1 as soon as possible, going with a 1 turn worker pump after we have enough forces to kill off Celtic invasions, or forgetting about the possibility of a 1 turn worker pump all together (I have not always used worker pumps and had games where that has worked out alright). But, I think it would work out well to think this through and go with some sort of plan. And worker moves should get co-ordinated with some idea as to what to do here, I think.
I suggest that the warriors pillage adjacent squares to the capital only after a worker gets on that square to pillage it. And one of the warriors, and a worker currently sits on a regular grassland which I think will work best as the square to road and pillage when using the trade route cutting thing. The '1' spot from A.