Get used to the words: It is found
only in OGI, as work is progressing very nicely on version 3.08.
1. Added new graphic for the assault ship.
2. Added new graphic for the Mortar.
3. Deleted resource Lemons.
4. Added resource Metal deposits for ocean plots.
5. Metal deposits resource uses Sea factory improvement.
6. Stopped python population "limit" increase message, if player has tech genetics.
7. Stopped removal of improvement when prospect mission is complete.
8. Limited worker prospect mission to plots that have a mine or a deep mine.
9. Limited worker prospect mission to plots that have a hill or a peak.
10. Reduced time it takes to complete a prospect mission.
11. Replaced graphic for unit Quinquereme.
12. Replaced graphic for Trans-Continental Railroad Wonder.
13. Changed SDK to prevent all replicator builds (Planting Breeding, etc.) from replacing an existing revealed resource.
14. If there is an existing revealed resource on a plot, the replicator build icons will not be visible to execute. This significantly reduces clutter.
15. Added new Build Clear Plot, which removes any existing improvement and resource from a plot.
16. Only one worker is needed to clear a Plot, unless the plot has a feature like a forest to be removed first.
17. Removing a resource with Clear Plot, is now an intentional act by the player.
18. Added more naval pirate units, one for each era.
19. Added capability to build combined pirate unit fleets.
Only in OGI
20. Land and water units that suffer 50 percent damage or more will receive a movement penalty.
Only in OGI
21. The movement penalty is a temporary promotion that cuts unit movement in half.
22. The movement penalty persists until the unit is healed. (You can say it:
Only in OGI)
23. Added SDK code to add and remove the unit movement penalty promotion automatically.
24. All destroyer units have their own promotion line.
25. All submarine units have their own promotion line.
26. All pirate units have their own promotion line.
27. Increased the amount of gold received for merchant ship missions.
28. Increased the amount of gold received for looting a merchant ship.
29. Readjusted the art settings for all helicopter units to make them appear better.
30. Added a new helicopter in tech stealth.
31. Added capability to combine helicopters in the future era to create the ultimate Air Assault Brigade.
32. Fixed combat bug that affected all Assassin units.
33. Assassin units are now completely invisible to all units.
34. Law Enforcement units can detect assassins.
35. Added game option to enable or disable assassin units.
36. Fixed Archery Barrage accuracy rates and randomized inflicted damage.
37. Added new combat category - Reserve Units.
38. Added 3 new reserve units: City Guard, Militia and the National Guard.
39. Reserve units have one quell revolt mission, which reduces the unrest time of a city.
40. The AI knows how to use Reserve Units.
41. Completely overhauled the Diplomat mod.
42. The Diplomat can perform the following bribe missions:
---- Bribe to obtain a foreign city.
---- Bribe for a combined unit (land, sea or air)
---- Bribe for a Great Specialist
---- Bribe for a technology
---- Bribe to improve relations.
43. A diplomat mission icon will only light up (for human players), if the mission is available and the player has enough gold to pay for the bribe.
44. An embassy agreement is required to execute a diplomatic mission.
45. A diplomatic mission can only be performed in a foreign city.
46. Any attempt to kill a diplomat will lead to war.
47. The AI knows how to use the Diplomat Unit and can execute any of the missions.
48. Fixed SDK Integer division by zero bug in CvCityAI: AI_bestPlotBuild, which causes CTD in all BTS mods. This is a huge accomplishment.
49. Fixed a couple of python bugs in CvMainInterface.py and CyberHacker.py files.
50. Added OGI Stack Attack
---- Sea unit Bombardment - Multiple sea units in range will bombard target city.
---- Siege unit Bombardment - Multiple siege units in range will bombard target city.
---- Stack Attack. Multiple combat units will attack target city.
51. Added 3 new buttons to trigger the mass unit attacks.
52. OGI stack attack is enabled by DCM Stack Attack game option.
53. Reorganized the documentation of OGI concept capabilities in SEVOPEDIA.
54. Fixed SDK Mine Warfare damage infliction bug (Very Rare CTD).
55. And so much more.
I often find myself wanting to play instead of developing new capabilities.