Turn 1:
I decide to focus on computers and on weapons to better protect our many planets.. I doubt that we could hold on to another planet that early, and dead is a bit expensive, better protect it with LR Def and deny it for now.
Our opponents are very ugly.. Honorable Militarist the Humans for instance. And the Brains and Rocks allied. And no spectator wars as it is an exploit. Cheerio!
Turn 2:
Keeta is founded and I immeaditly dispatch pops to it. IT 9 pops, and I decide to forego IT 8 for Duralloy.
Turn 3:
Nothing. I decide to build 10 more PoP 1.0 to protect the two uncolonized worlds nearby. A colony ship on Morrig is beaten off by 3 fighters, gotta love the defense bonus on missiles.
Turn 4:
Altair back to full research
Turn 5:
Nuclear Engines pop, Internal Stabilizer is next, with Drives III afterwards. I up our trade agreements with all the other three by 100 BC and check tech exchanges, Hand Lasers and Terra +10 for Nuclear is not an option.
Turn 6:
Hand Lasers are in, Gatling Lasers, Ion Cannon and Hyper-X Rockets next. I decide on Gatling Lasers, as they are a 4xtimes punch and we don´t have too many bases anyway in the near future. Still I concentrate on Weapons.
Turn 7:
Nothing, the human fleet strength in the comparison table is absurd.
Turn 8:
Deep Space Scanner pops very early. BC III next, yay. Force Fields then, and Rockets. No early Robot Control for us it seems. And no cleanup techs. Maybe I pursue Planetology next, despite the cost, Duralloy is even more expensive.
Turn 9:
A colony ship/destroyer on Morrig is beaten off by 3 fighters, the destroyer dies. Uxmai begins to max out faster then the pop grows. 27 more research points.
Turn 10:
Morrig is reinforce with 5 PoP 1.0 finally.
Turn 11:
Council vote. The Humans get voted by everyone except us and the Psilons. Again, very, very close. Class II Shield pops, Personal Deflectors up next. Ugh.. Again a very bad choice. I focus on Weapons and Planetology
again.
Turn 12:
Uneventful. Tau Cygni maxes out. The Humans go at unease all of the sudden. Not good. I will trade nuclear engines for Hyper-V if the worst happens I guess.
Turn 13:
Another round of fun at Morrig. Gatling Laser pops. Hyper-X Rockets next. Uxmai maxes out. I decide to design PoP 2.0 fighters for greater speed and defense and Uxmai produces them, Tau Cygni on research.
Turn 14:
FaM (Fun at Morrig) the fourth, Humans this time, colony ship destroyed. Cygni maxes. On Research.
Turn 15:
I decide to get some tech reports on our enemies.
Turn 16:
Humans got nuclears, RCIII and waste cleanup techs, this will get very nasty. Plus their allies are the Rocks.
Turn 17:
No FaM anymore. Our 6 POP 1.0 are encountered by 4 Battleships, 12 Destroyers and a Colony Ship. Not suprisingly we are the last in fleet strength. Our report on the Psilons? Let me put it bluntly, you DON`T wanna know. Our research into Dead Enviroment just became useless, but is too ahead to be canceled.. 3 turns for a base in Uxmai, for now we gonna rely on POP 2.0.
Turn 18:
Toranor our northern world maxes. The Rocks are queer indeed. Terra +10 and Terra +20 and Neutron Blasters. Maybe we should get Terra +10 for our nuclear engines. The Rocks will get Nuclear or Ion from the Humans or Psilons in any case I guess.
Turn 19:
Nothing. I upgrade our trade again.
Turn 20:
Nothing, I have gathered about 50 POP 2.0 at Uxmai, where they can be dispatched to our border. Our tech choices are crap to say the least. I hope for a eco restore tech from planetology else we need to fetch duralloy, as the 50 % cleanup is killing us. And I guess we can think about trading Nuclears to the Rocks for at least something.
We need to get a cleanup tech from somewhere. I thought I quickly check ahead for our tech choices, but they are very, very bad.
Save attached. Good luck, I guess you/we will need it.