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- Jan 24, 2011
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Over the Reich Design
Id like to create this scenario publicly and will use this thread for updates and brainstorms. Questions and comments are always welcome. Heres my general plan so far:
1. Over the Reich will be a multiplayer scenario for Test of Time. Though it will have four civs that must be played, it is advised that this scenario be played by only two players (players three and four would be very bored).
2. The scenario will loosely depict the 8th Air Forces bombing of Germany from 1943 to 1945. Token RAF day fighters will be available, but Bomber Command will be abstractly represented.
3. This scenario will take place on two maps: low altitude, and high altitude. Though the Allies may raid Germany from either altitude, certain objectives can only be destroyed from one or the other (most strategic targets must be attacked from high altitude, whereas targets of opportunity can be found on the ground).
4. The four (mandatory) playable civs are: England, the 8th Air Force, Germany, and the Luftwaffe. A fifth, non-playable civ is essentially a utility civ used to create some rubble and help with events.
5. The most basic element of this scenario is the struggle for air superiority between the Luftwaffe and the 8th Air Force. Each needs to have a way to gain this, and I plan to accomplish this by uniquely tailoring each nations economy and purpose.
6. The purpose of England is to provide the 8th AF with trade routes, and to abstractly represent Bomber Command. This will be done via research. For example, England can choose to research Attack Dresden. Once they research it, a message will pop up and some terrain around Dresden will change to rubble, thus destroying its useful qualities.
7. The purpose of the 8th AF is to provide England with trade routes, and to conduct the daylight bombing campaign of Germany. The 8th AF decides what new planes to acquire via research, and also produces its own units, a healthy amount of which (but not all) are free from support costs.
8. In Germanicus on the Rhine, I used a unit called Massacre to represent certain units being killed to increase public anger. I will use a similar technique in this scenario, but instead it will be Bomber Losses, and the primary goal will be to soak up support costs so that further bombers can not be built as easily. There will be a 1/12 chance that each 8th AF city (they only have 12 cities) will receive one of these units every time an 8th AF bomber goes down. Thus, the Luftwaffes primary goal is destroying as many bombers as possible.
9. In short, the Allied economy primarily revolves around production (with some trade for Bomber Command).
10. The purpose of Germany is to provide the Luftwaffe with trade routes, and to mass-produce aircraft for the Luftwaffe. This is done via technology. When Germany researches certain technology (Large 190 shipment), the Luftwaffe receives a set amount of those units.
11. Germany produces expensive trains (freight) which are sent to Luftwaffe bases, giving new science beakers.
12. Therefore, the Allies goal is to break up the possibility for reinforcement. This is done by attacking key railroad centers (which changes terrain, wiping out the roads), or attacking key cities (which changes terrain, wiping out production). If enough bomber raids are successful, the Luftwaffes reinforcements can quickly dry up.
13. Not all Allied raids will be successful even if they do destroy the target (which always reappears in the same spot instantly, by the way). Because of the inaccuracy of WW2 bombing, there will be a random chance that, for example, a railroad yard is successfully bombed to the point where the terrain wipes out the railroads near it. Therefore, it will be important that MANY bombers are sent for each raid to guarantee the results you want (Im currently thinking 1/8 chance, so if it took all 8 tries, you still wouldnt need to stack units, but this will take some playtesting).
14. D-Day will be represented via flags. After certain conditions are met, the Allies (English) will land in France. Im planning on only having one generic unit to represent their entire army (and the same for Germany). When D-Day occurs, the allies will also get radio (renamed) so they can create new airfields in France for the 8th AF to operate from. They cannot cross into Germany, however.
15. Victory will be determined via some sort of points system rather than traditional means.
I have some other ideas, but for now, this should give a pretty good indication of where Im headed with the scenario. Any ideas, comments, or concerns would be greatly appreciated.
Id like to create this scenario publicly and will use this thread for updates and brainstorms. Questions and comments are always welcome. Heres my general plan so far:
1. Over the Reich will be a multiplayer scenario for Test of Time. Though it will have four civs that must be played, it is advised that this scenario be played by only two players (players three and four would be very bored).
2. The scenario will loosely depict the 8th Air Forces bombing of Germany from 1943 to 1945. Token RAF day fighters will be available, but Bomber Command will be abstractly represented.
3. This scenario will take place on two maps: low altitude, and high altitude. Though the Allies may raid Germany from either altitude, certain objectives can only be destroyed from one or the other (most strategic targets must be attacked from high altitude, whereas targets of opportunity can be found on the ground).
4. The four (mandatory) playable civs are: England, the 8th Air Force, Germany, and the Luftwaffe. A fifth, non-playable civ is essentially a utility civ used to create some rubble and help with events.
5. The most basic element of this scenario is the struggle for air superiority between the Luftwaffe and the 8th Air Force. Each needs to have a way to gain this, and I plan to accomplish this by uniquely tailoring each nations economy and purpose.
6. The purpose of England is to provide the 8th AF with trade routes, and to abstractly represent Bomber Command. This will be done via research. For example, England can choose to research Attack Dresden. Once they research it, a message will pop up and some terrain around Dresden will change to rubble, thus destroying its useful qualities.
7. The purpose of the 8th AF is to provide England with trade routes, and to conduct the daylight bombing campaign of Germany. The 8th AF decides what new planes to acquire via research, and also produces its own units, a healthy amount of which (but not all) are free from support costs.
8. In Germanicus on the Rhine, I used a unit called Massacre to represent certain units being killed to increase public anger. I will use a similar technique in this scenario, but instead it will be Bomber Losses, and the primary goal will be to soak up support costs so that further bombers can not be built as easily. There will be a 1/12 chance that each 8th AF city (they only have 12 cities) will receive one of these units every time an 8th AF bomber goes down. Thus, the Luftwaffes primary goal is destroying as many bombers as possible.
9. In short, the Allied economy primarily revolves around production (with some trade for Bomber Command).
10. The purpose of Germany is to provide the Luftwaffe with trade routes, and to mass-produce aircraft for the Luftwaffe. This is done via technology. When Germany researches certain technology (Large 190 shipment), the Luftwaffe receives a set amount of those units.
11. Germany produces expensive trains (freight) which are sent to Luftwaffe bases, giving new science beakers.
12. Therefore, the Allies goal is to break up the possibility for reinforcement. This is done by attacking key railroad centers (which changes terrain, wiping out the roads), or attacking key cities (which changes terrain, wiping out production). If enough bomber raids are successful, the Luftwaffes reinforcements can quickly dry up.
13. Not all Allied raids will be successful even if they do destroy the target (which always reappears in the same spot instantly, by the way). Because of the inaccuracy of WW2 bombing, there will be a random chance that, for example, a railroad yard is successfully bombed to the point where the terrain wipes out the railroads near it. Therefore, it will be important that MANY bombers are sent for each raid to guarantee the results you want (Im currently thinking 1/8 chance, so if it took all 8 tries, you still wouldnt need to stack units, but this will take some playtesting).
14. D-Day will be represented via flags. After certain conditions are met, the Allies (English) will land in France. Im planning on only having one generic unit to represent their entire army (and the same for Germany). When D-Day occurs, the allies will also get radio (renamed) so they can create new airfields in France for the 8th AF to operate from. They cannot cross into Germany, however.
15. Victory will be determined via some sort of points system rather than traditional means.
I have some other ideas, but for now, this should give a pretty good indication of where Im headed with the scenario. Any ideas, comments, or concerns would be greatly appreciated.