I didn't read anything about either the tech devaluation system or the matter of always able to buy tech at HALF price in coin vs what it would take in beakers to research for yourself (which makes research wholly undesirable and often useless and neglected on higher difficulties).
Is there anything on this in the 1.21 patch?
If not, are these matters on the table for future patches? Does Firaxis see them as "problems" or "features"?
I for one have played and won a "builders" Deity game in 1.17f on a large map. Didn't fire a shot until the modern age, skipped all the wonders and bent everything to expansion, and kept up with the insane tech tree advancement by ignoring all research and research infrastructure in favor of markets and banks, and buying all my tech at the most deflated prices. Sure, I had warriors in my cities while the AI's marched armies of cavalry across my lands, but I laid low until my production could catch up to theirs, as they wasted all their surplusses on wars with one another.
Just as "poprushing" in 1.16 and prior was "too good to pass up" for most players because the results obtainable were leaps and bounds above "playing the game as it was meant to be", so it is with tech purchasing. I'm playing all high difficulty level games, and find every last one of them (regardless of map, situation, or additional "voluntary rules and restrictions") to fall into the same tech-purchasing pattern, game after game. Buying deflated tech in 1.17 is like crack cocaine: once you get hooked, you can't stop! It's just too "good" not to do even though, overall, it's threatening my enjoyment of the game.
Maybe if the AI's advance up the tech tree a little slower in the 1.21 patch, and other changes work to rebalance that aspect, it will all work out. But I am very much interested in seeing if this matter has been corrected.
Another point of concern: communism. Is its corruption handling still broken? Do the AI's still ENDLESSLY whip all their cities to death? The winning move is always to get them into communism, because they self-destruct there. Never fails. Their governments collapse from war weariness and they go communist, and that's all she wrote. I'm rather certain that if the only change was to reduce the penalty duration back to 20 turns... that won't be enough to fix this.
- Sirian