People of the Nile: An Egyptian Realpolitik

Sonereal

♫We got the guillotine♫
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This is a Realpolitik CIV. For those of you who aren't players of the Hearts of Iron II games or who don't venture onto their AAR forums, Realpolitik is a type of AAR where you, the CivFanatics, create political parties and then vote in elections to swear in a ruling party/coalition for the nation. This ruler could seize the reins of power and rule with an iron fist or chose to form a senate of all parties, so vote wisely.

All parties will respond to issues presented by the game host (Sonereal), and the ruling party will either put their policy into action or heed the advice of other parties and figures and follow their course. Again, chose wisely, for bad decisions or strong opposition on the forums to the ruler could lead to me penalizing our nation in-game.

I(we) am playing Ramses of Egypt using Dawn of Colonization.

Realpolitik chatroom: http://iotchat.chatango.com/

Here are the rules:

- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every sixty turns.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.

- Every 120 in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.

-Every 120 in-game turns, starting whenver-we-get-another-city, a midterm election shall be held. Each city will elect a governor. Players can only vote in one city election at midterm. The President is the governor of the capital by default. If a NPC wins a city election, the NPC will take orders from whoever is in charge of the party it is part of. Governors serve sixty in-game turns. Governors set build orders for the city. Units created are part of the city guard.

-The President override a Governor’s build orders, but that lower’s the president’s popularity in the city. If the governor is a NPC party member of the president, no big deal though.

-There are NPC votes. 1 Pop=1 Vote

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing Egypt in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, a Popular Uprising.

- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Egypt takes. You can place others in government as well, up to a maximum of ten people.

- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.

- Placeholder

- Every reader (including players) has one vote.

- The host (Sonereal) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
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General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other. VoNC’s cannot be used the first half of the President’s term unless the president fails to get in orders in a timely fashion.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.


Government Actions:

Martial Law - Advanced action. All opposition actions except Popular Uprising and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .

Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.
 
Current Administration: Mosher

President: Mosher
Chief of Defense: Gruekiller
Domestic Advisor: Ninjacow
Chief of Internal Security: Robert Can't


Opposition

Opposition Strength Gauge: Weak. Leader: Conservative Party


- Insignificant
- Weak
- Minor
- Moderate
- Noticeable
- Fairly Strong
- Strong
- Dangerous
- Murderous

Parties

Conservative Party
A mid-right to far right political party, it favors limited government, deregulation of the economy, personal and civil liberty's, and the traditional family.
Leader: GreekAnalyzer
Members: baseballpie

Socialist Party of the Iteru
A tolerant leftist party that wishes to expand cultural hegemony over the region.
Leader: Constantinople
Members: Cudfather, mrrandomplayer, A.Caesar

The Egyptian Brotherhood
A Imperialist Party that wishes the ascendency of the Egyptian people by any means necessary. Focuses on Military needs first and favours a authoritarian leader.
Leaders: Mosher
Members: Robert Can't*

The Nile People's Fraternity
The Fraternity is an organisation of highly trained or just brutally efficient individuals and represents a unit of the Egyptian Brotherhood that operates independently of any other armed forces or internal intelligence agencies.
Leader: Robert Can't*
Members: None

Insanely Mad Warmonger Party
A Extremist group that favours the genocide of all none Egyptians. It favours Science and Economy only to benefit
Leaders: Ninjacow

Temple Faction
Theocratic Party. Only followers of the Egyptian gods may join
Leader: Arrow Gamer

Sexy Sailor Party
A Imperialist Party that focuses on the conquering of the sea and raiding the coasts.
Leader: West India Man

Barbarians Asking for Representation Brotherhood
Read the name
Leader: Red Spy

Peacemakers of the Nile
A Right Wing party, supports high military and culture for the Egyptian people. Foreign policy is a isolationist stance.
Leader: Chinese Warlord

Imperialist Party of Kemet
A socially conservative party, which favors the maintaining of the ancient social order of our proud nation. We support the traditional Egyptian cults of Ra, Osiris, Isis, and others.
Leader: Gruekiller
Members: Tambien

The Technocratic Party of Egypt
A party that believes intellectuals, the scientists, and the engineers should run the country, not politicians.
Leader: Terran Emperor
Members: None

Coalitions

Coalition of Religious Freedom = Socialist Party of the Iteru, Sexy Sailor Party, Conservative Party
The Triad = Egyptian Brotherhood, Imperialist Party of Kemet, Insanely Mad Warmonger Party, Temple Faction

Past Administrations
 
Elections


President Elections have begun and end Friday at Noon, Eastern Time.

No NPC votes this time around (we are only one city after all). Form your parties and coalitions and vote! Everyone has one vote.


Related Screenshots of Start

Edit: This start, but actually 2 NW form where it actually is.
 
I form the Conservative Party.
A mid-right to far right political party, it favors limited government, deregulation of the economy, personal and civil liberty's, and the traditional family.

Religious Policy: The Conservative Party is religiously tolerant, and believes that all religions should be practiced without hinderance.

Domestic Policy: The Conservative Party has a particular love for civil liberties, and protects them ardently.

Foreign Policy: The Conservative Party believes in protecting Egyptian business and citizens abroad, however, they are isolationists, not wanting to fight foreign wars or any wars except in self-defense.

Military Policy: The Conservative Party believes in a strong national defense, but purely a defense Egyptian army.
 
W00t! I'm joining!

Socialist Party of the Iteru (Ancient Egyptian for Nile)

Religion: Religious tolerance

Goal: Domination of Nile/Eastern Mediterranean, cultural influence

Foreigners: Tolerant towards all ethnicities
 
The Egyptian Brotherhood

The Nile is our garden, and we must cultivate it; we must bring it under proper Egyptian influence and subjugate what will not come peacefully, through fire and sword.

Our domestic policy focuses heavily on the research of technology that will further our prowess in battle and increasing scientific output as a result. We also heavily favor high production and defense spending. The building of a strong infrastructure network is key to national defense.

Our foreign policy is focused on the domination and subjugation of our neighbors, taking from them their money and technology when necessary and protecting our frontiers from the barbarians that roam around in those unexplored lands full of fog.

Politically, we favor a strong leaderhead who will guide our nation through tough times. We should not tolerate foreign religions (unless it furthers our diplomatic goals). The economy should be focused on defense and infrastructure first.
 
Guess what time it is kiddos...

It's the....

:crazyeye: INSANELY!!! :ack:
:hammer2: MAD!!! :spank:
:ar15: WARMONGERS'!!! :nuke:
:rockon: PARTY!!! :band:

:spear::spear::spear::spear::spear::spear::spear:

We believe that EGYPT should conquer the world! We need to destroy all enemies in our way! Of course, we need a good economy to support our army, so we support a good economy. And we need science to get MODERN INFANTRY, which are awesome, so we support science as well. But most of all we want to destroy and conquer! EXTERMINATE!!!
 
I would like to add this to the Conservative Party:

Religious Policy: The Conservative Party is religiously tolerant, and believes that all religions should be practiced without hinderance.

Domestic Policy: The Conservative Party has a particular love for civil liberties, and protects them ardently.

Foreign Policy: The Conservative Party believes in protecting Egyptian business and citizens abroad, however, they are isolationists, not wanting to fight foreign wars or any wars except in self-defense.

Military Policy: The Conservative Party believes in a strong national defense, but purely a defense Egyptian army.
 
Temple Faction

We believe the Gods guide out actions. Osiris, Horus, Isis. All are welcome, if they serve.

The gods have spoken. So be it.
 
Joining and will be an independent for now.

A piece of advice from somebody who has played RPs since the original on Paradox by TRP: Stop creating so many parties and join one.

Also Son, could you explain the division of powers between the president and the governors a bit more? For example, once created units are part of the City Guard, however does that mean the governor controls them, and if so can the president take control of these City Guard units in times of war, even if the governor isn't willing to give him command? Related to that, will there be a national army/navy, or is that something we can create voluntarily ourselves if we wish? Also, can the governor deny the president even if the president overrides him on a decision, risking AR or CW, or instigate a popular uprising (explain the mechanics of this?) centered around his city?
 
Joining the Socialist Party of the Iteru!

We shall conquer, er, Constantinople.
 
I would like to add this to the Conservative Party:

I would add this back to your original post if you haven't already. I have to simplify descriptions in the second post for space and readability reasons.

J
Also Son, could you explain the division of powers between the president and the governors a bit more? For example, once created units are part of the City Guard, however does that mean the governor controls them, and if so can the president take control of these City Guard units in times of war, even if the governor isn't willing to give him command? Related to that, will there be a national army/navy, or is that something we can create voluntarily ourselves if we wish? Also, can the governor deny the president even if the president overrides him on a decision, risking AR or CW, or instigate a popular uprising (explain the mechanics of this?) centered around his city?

City Guards are controlled by the governor. The President can take control of City Guard units during times of war. A Governor can refuse to relinquish command. What happens from there depends on the players involved. He can't override a presidential override without triggering Bad Stuff(TM).

A National Army/Navy can be created. Since the president is always in charge of the capital, Capital Troops can be considered national forces. Governors can order the creation of national troops. The President can override governor orders and insert the creation of national troops as well.

Popular Uprising is a working name. I don't want to use the old AR rules because I don't want to load up a new map. As soon as I finish that stuff up, I will repost the section in the OP.

Finally, I have to get out right now so I haven't added new parties. Remember! Elections end noon Friday and as it stands, all it takes is one vote to win. :mischief:
 
I guess I'll join the Socialist Party of the Iteru. Lead on, constantinople! I would like this to be an OCC, but that will never happen, so...
 
Joining the Egyptian Brotherhood
 
Barbarians Asking for Representation Brotherhood.

Their platform should be fairly obvious.
 
I'd join, but I suck at Civ so I'm just gonna see how this goes.

Trust me, sucking or being awesome at civ does not impede on your experience whatsoever. :)
 
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