- Joined
- Mar 31, 2008
- Messages
- 14,926
This is a Realpolitik CIV. For those of you who aren't players of the Hearts of Iron II games or who don't venture onto their AAR forums, Realpolitik is a type of AAR where you, the CivFanatics, create political parties and then vote in elections to swear in a ruling party/coalition for the nation. This ruler could seize the reins of power and rule with an iron fist or chose to form a senate of all parties, so vote wisely.
All parties will respond to issues presented by the game host (Sonereal), and the ruling party will either put their policy into action or heed the advice of other parties and figures and follow their course. Again, chose wisely, for bad decisions or strong opposition on the forums to the ruler could lead to me penalizing our nation in-game.
I(we) am playing Ramses of Egypt using Dawn of Colonization.
Realpolitik chatroom: http://iotchat.chatango.com/
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every sixty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.
- Every 120 in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
-Every 120 in-game turns, starting whenver-we-get-another-city, a midterm election shall be held. Each city will elect a governor. Players can only vote in one city election at midterm. The President is the governor of the capital by default. If a NPC wins a city election, the NPC will take orders from whoever is in charge of the party it is part of. Governors serve sixty in-game turns. Governors set build orders for the city. Units created are part of the city guard.
-The President override a Governor’s build orders, but that lower’s the president’s popularity in the city. If the governor is a NPC party member of the president, no big deal though.
-There are NPC votes. 1 Pop=1 Vote
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing Egypt in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, a Popular Uprising.
- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Egypt takes. You can place others in government as well, up to a maximum of ten people.
- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.
- Placeholder
- Every reader (including players) has one vote.
- The host (Sonereal) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
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General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.
Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other. VoNC’s cannot be used the first half of the President’s term unless the president fails to get in orders in a timely fashion.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Government Actions:
Martial Law - Advanced action. All opposition actions except Popular Uprising and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .
Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.
All parties will respond to issues presented by the game host (Sonereal), and the ruling party will either put their policy into action or heed the advice of other parties and figures and follow their course. Again, chose wisely, for bad decisions or strong opposition on the forums to the ruler could lead to me penalizing our nation in-game.
I(we) am playing Ramses of Egypt using Dawn of Colonization.
Realpolitik chatroom: http://iotchat.chatango.com/
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.
- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every sixty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. Exceptions are full names, I.E. arya126's John Arya Armitage, but he must always be referred to in short as Arya.
- Every 120 in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
-Every 120 in-game turns, starting whenver-we-get-another-city, a midterm election shall be held. Each city will elect a governor. Players can only vote in one city election at midterm. The President is the governor of the capital by default. If a NPC wins a city election, the NPC will take orders from whoever is in charge of the party it is part of. Governors serve sixty in-game turns. Governors set build orders for the city. Units created are part of the city guard.
-The President override a Governor’s build orders, but that lower’s the president’s popularity in the city. If the governor is a NPC party member of the president, no big deal though.
-There are NPC votes. 1 Pop=1 Vote
- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest % of votes wins the election.
- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing Egypt in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public, who can demand re-elections as well.
- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, a Popular Uprising.
- The winning party or coalition will come into office the in-game update after the elections. They will have to put forward three leading figures for the government: A national leader, military minister and domestic minister. These three people, backed up by their party members, will be responsible for making decisions in-game. I will PM the leader personally before each play session, where he has to dictate to me the course Egypt takes. You can place others in government as well, up to a maximum of ten people.
- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.
- Placeholder
- Every reader (including players) has one vote.
- The host (Sonereal) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
---------
General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.
Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.
Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other. VoNC’s cannot be used the first half of the President’s term unless the president fails to get in orders in a timely fashion.
Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.
Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.
Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.
Government Actions:
Martial Law - Advanced action. All opposition actions except Popular Uprising and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action . . . .
Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.