KlHannibal2
Prince
- Joined
- Aug 12, 2021
- Messages
- 427
Currently, you can disable the espionage system in the game settings. Doing so, however reduces value of several game components. Mostly policies / tenets and England's UA.
How about implementing alternative bonuses for those components that come into play if espionage is disabled? Like porcelain tower has a bonus for research agreements and an alternative bonus if these are disabled.
My issues with the spy system is that it has too many weak options and it is changed too often to bother with it. I want to gauge, if there is a significant number of players who prefer disabling espionage. If this is the case, we could start working on alternative bonuses to current espionage bonuses.
How about implementing alternative bonuses for those components that come into play if espionage is disabled? Like porcelain tower has a bonus for research agreements and an alternative bonus if these are disabled.
My issues with the spy system is that it has too many weak options and it is changed too often to bother with it. I want to gauge, if there is a significant number of players who prefer disabling espionage. If this is the case, we could start working on alternative bonuses to current espionage bonuses.