I seriously hate the amount of clutter and chaos civ6 map contains. There are simply to many units. All the time and everywhere, too many units. Both religious and military ones. Too many of them in general.
- The map looks ugly and barely readable
- There is a huge mess
- There are countless traffic jams problems everywhere and anywhere
- There are constant AI "border threats and promises" spam
- There are so many units they often don't fit inside borders (it becomes super ridiculous when AI puts dozens of its units in your territory, as they don't fit inside theirs)
- There is constant pain with micromanaging gigantic armies
- AI is terrible at managing that amount of units
- Add to this terrain restrictions and 25 000 missionaries spam and I can't stand it. I never felt civ5 maps to be so overcrowded (only civ6 huge map size is significantly smaller than analogical size from civ5).
I honestly think units, all units, should be more expensive to build and maintain so there would be two or even three times less of them on them (in case of religious ones it can be even 4-5x less for me) - of course, various other measures would be necessary to balance this, so smaller armies would be capable of conquest (as in civ5), but I need some solution to this. I'm considering making some mod drastically increasing unit build times and maintenance.
I was curious if many people think similarly.
- The map looks ugly and barely readable
- There is a huge mess
- There are countless traffic jams problems everywhere and anywhere
- There are constant AI "border threats and promises" spam
- There are so many units they often don't fit inside borders (it becomes super ridiculous when AI puts dozens of its units in your territory, as they don't fit inside theirs)
- There is constant pain with micromanaging gigantic armies
- AI is terrible at managing that amount of units
- Add to this terrain restrictions and 25 000 missionaries spam and I can't stand it. I never felt civ5 maps to be so overcrowded (only civ6 huge map size is significantly smaller than analogical size from civ5).
I honestly think units, all units, should be more expensive to build and maintain so there would be two or even three times less of them on them (in case of religious ones it can be even 4-5x less for me) - of course, various other measures would be necessary to balance this, so smaller armies would be capable of conquest (as in civ5), but I need some solution to this. I'm considering making some mod drastically increasing unit build times and maintenance.
I was curious if many people think similarly.