@Kozmos; Yup, this is the last BT, unless someone is really opposed to that. And while I do agree, the 100 or so years of stronger localized government has led to this Confederacy to make sense, at least for the people living in it. Daily life isn't changed too much, save for the fact that what would have been militias fighting for the local towns, are now fighting for the Confederacy as a whole. A growing sentiment in the Confederacy's government is just what you said, however, they are split between your camp, and the NRF's camp. And then their is the always influential 3rd party, who is looking at continued independence with a stronger central government.
@Everyone; In terms of normal game stats for this, I've been planning on using an economic and military model, similar to ABNW or SMW (which were, essentially the same.) A lot of possible money, essentially. Starting economies, and militarys will be low and basic, and you guys can branch out from there. In order to discourage pointless, annexationist wars, I'm hoping for some serious IC diplomacy, and I'm looking at some possible tables of rebellions, and the like.
However, the biggest thing I want to do, and I'd appreciate some input with this, would be how to handle nation's military qualities and the like. A nation such as Ossetia, or Daghestan, obviously shouldn't have a military comparable to the NRF. Smaller, presumably poorer nations, should rely more on localized militia, weaker navy's, etc. My question is, how to a define that? I had always used Military Experience, in the past, though that only really reflected the relative experience of the army. Military experience was never something you could buy, only earn. And I don't see why a nation should be penalized and forced to use Militia units simply because they're more peaceful than others.
So that rules out Military Experience as a base stat that would effect recruitment capabilities. I do rather like EQ's Training and Equiptment stats, in ABNW3, though I am hesitant to include and moderate both.
Another thing I was thinking about, would be some sort of stat, such as Quality, or equiptment. Dependent on that, a nation may or may not have cheaper recruiting costs for certain types of units. While it might cost Nation A 1 EP to recruit an Infantry Regiment, it might cost Nation B 3 EP. So for nation B, it might just make more sense to recruit Militia, or lower quality soldiers. I don't know how much I want to really juggle that around, but it is just a thought.
What are your thoughts/opinions?
To clarify, if it needs to be done, I feel like some nations should be backwards, and militarily inept, while others not so much.
Strong/Modern Military's
The Project
Dixie Confederacy
England
Siam
Korea
Mediocre Military's
Padania
Naples
Basque Republic
California
Kurdistan
Grand Papau
Poor, Low Quality Military's
Second Khiva Khanate
Acre
Albania
Buganda
Eritrea