Being a warmonger in most of my games, I've been thinking about this particular debatible topic.
the general is capable of doing 2 critical things to a military production city.
25% boos in production when making units
+2 exp to each unit produced
since the barracks is dropping to +3 exp, they will miss that critical promotion we are all used to, be it medic or the specific anti-unit promotions.
so the +2 there would be immediately helpful to every unit produced.
on the other hand, the 25% would mean more units in a shorter time... resulting in a bigger but less promoted SOD.
I have a hard time seeing how attaching it as a warlord could be more useful than either of those 2 options... the first 4-6 generals should be dedicated to those 2 uses, assuming you have 2 production cities and the capitol which could be used for serious unit production.
I guess the big point in a warlord's favor would be when they say "the UNITS attached"... could be similar to armies from civ3.. will definately have to see how that plays out and factors into this.
well that is where I'm sitting so far, hopefully we can get a good discussion going on the subject
NaZ
the general is capable of doing 2 critical things to a military production city.
25% boos in production when making units
+2 exp to each unit produced
since the barracks is dropping to +3 exp, they will miss that critical promotion we are all used to, be it medic or the specific anti-unit promotions.
so the +2 there would be immediately helpful to every unit produced.
on the other hand, the 25% would mean more units in a shorter time... resulting in a bigger but less promoted SOD.
I have a hard time seeing how attaching it as a warlord could be more useful than either of those 2 options... the first 4-6 generals should be dedicated to those 2 uses, assuming you have 2 production cities and the capitol which could be used for serious unit production.
I guess the big point in a warlord's favor would be when they say "the UNITS attached"... could be similar to armies from civ3.. will definately have to see how that plays out and factors into this.
well that is where I'm sitting so far, hopefully we can get a good discussion going on the subject
NaZ