human-slaughter
brand new year
Background History: History is written by the winners. In the case of the Americas the Indians were beaten back by the Europeans in the 1700s. This time you write the history. A Native American tribe is in your control. Lead it to greatness through conquest, trade, politics, or land gain. Its up to you to change history.
Rules:
Economy: Each tribe starts with the same set up 2/1/1 The first number represents how many points is needed to go to the next Economy level. The second number says how many points your tribe receives to spend on stats. The third tells you what economy level you are in. Even if you dont have enough points to get to the next level you can invest it into the economy then wait till next turn to put more points into it.
2/1/1
2/1/2
2/2/3
2/2/4
3/2/5
3/3/6
3/4/7
3/4/8
3/4/9
3/5/10
4/5/11
0/6/12
Army: Your army is used to enforce law in your cities and to wage war on other tribes. In the Army section there are two things to spend economy points on. Size: the number of soldiers in the army. And Skill: How trained the army is. For every economy point you spend on size you get 100 soldiers.
Skill:
Pitiful- Starting
Horrible- 1 pt
Good- 2 pt
Very Good- 3 pt
Trained- 4 pt
Regimented- 5 pt
Synchronized- 6 pt
Navy: Navy works in the same way as army. Only for every economy you gain 5 War boats. They also have the same skill levels as the army levels.
UUs: Unique Units. Make one up. Do a little research on your tribe and find out what type of elite warriors they had.
Trade: Trade is a 2 sided deal. Both tribes must agree before hand and must be connected by border. Every 4 turns that you have a trade route you gain an extra economy pt to use. Your stats will show how long until your next bonus.
Projects: Projects can give a boost to Economy Army Navy ect. Make it realistic and depending on the benefit decides how long it will take. One econ pt a turn will continue work. You can speed up work by investing more but have to skip a turn on work. So for example there is a project that takes 4 turns and I make 3 econ a turn I can put 3 into the project and have it be ¾ but have to skip giving it econ pts next turn.
Stories: Not required but it might give you a little boost *Wink*
Rules:
Economy: Each tribe starts with the same set up 2/1/1 The first number represents how many points is needed to go to the next Economy level. The second number says how many points your tribe receives to spend on stats. The third tells you what economy level you are in. Even if you dont have enough points to get to the next level you can invest it into the economy then wait till next turn to put more points into it.
2/1/1
2/1/2
2/2/3
2/2/4
3/2/5
3/3/6
3/4/7
3/4/8
3/4/9
3/5/10
4/5/11
0/6/12
Army: Your army is used to enforce law in your cities and to wage war on other tribes. In the Army section there are two things to spend economy points on. Size: the number of soldiers in the army. And Skill: How trained the army is. For every economy point you spend on size you get 100 soldiers.
Skill:
Pitiful- Starting
Horrible- 1 pt
Good- 2 pt
Very Good- 3 pt
Trained- 4 pt
Regimented- 5 pt
Synchronized- 6 pt
Navy: Navy works in the same way as army. Only for every economy you gain 5 War boats. They also have the same skill levels as the army levels.
UUs: Unique Units. Make one up. Do a little research on your tribe and find out what type of elite warriors they had.
Trade: Trade is a 2 sided deal. Both tribes must agree before hand and must be connected by border. Every 4 turns that you have a trade route you gain an extra economy pt to use. Your stats will show how long until your next bonus.
Projects: Projects can give a boost to Economy Army Navy ect. Make it realistic and depending on the benefit decides how long it will take. One econ pt a turn will continue work. You can speed up work by investing more but have to skip a turn on work. So for example there is a project that takes 4 turns and I make 3 econ a turn I can put 3 into the project and have it be ¾ but have to skip giving it econ pts next turn.
Stories: Not required but it might give you a little boost *Wink*