I have played several early games through to the Ancient era, upping the difficulty almost as soon as I hit sedentary lifestyle because it always seems like I have already dominated the AI.
I generally start my tech plan to get scouts ASAP, crank out a few of them and get them out hunting, while I then switch tech to boost production and research.
When I find the AIs several turns later, they're usually ahead of me by 20-30% in score and one or two techs (once my espionage gives me visibility). By the time I start pushing for tribalism however, they're always at least 40 turns behind on tech and I'm in first place. This has happened practically every game I have played up to and including Immortal level.
My guess is that this is a result of how the AI appears to treat its scouts and hunters. I can count on one hand the number of times I have seen a scout or tracker or hunter out by itself past the very early turns. Most of the time, I'll see a single prehistoric doomstack between 5 and 10 squares away from the AI borders comprised of several scouts and hunters, a few melee units and 4 or 5 trained dogs all sitting still on a protective tile.
This behavior is my guess why they're always behind by the time I get my first tribes out. The scouts should be moving around quickly- probably solo, but possibly paired with another scout, and should be looking for animals to kill. They should not be parked in a slow moving doomstack getting no kills for their city. If they're lost, oh well. Build a replacement.
How to tell the AI to do that, I haven't a clue, however.
I generally start my tech plan to get scouts ASAP, crank out a few of them and get them out hunting, while I then switch tech to boost production and research.
When I find the AIs several turns later, they're usually ahead of me by 20-30% in score and one or two techs (once my espionage gives me visibility). By the time I start pushing for tribalism however, they're always at least 40 turns behind on tech and I'm in first place. This has happened practically every game I have played up to and including Immortal level.
My guess is that this is a result of how the AI appears to treat its scouts and hunters. I can count on one hand the number of times I have seen a scout or tracker or hunter out by itself past the very early turns. Most of the time, I'll see a single prehistoric doomstack between 5 and 10 squares away from the AI borders comprised of several scouts and hunters, a few melee units and 4 or 5 trained dogs all sitting still on a protective tile.
This behavior is my guess why they're always behind by the time I get my first tribes out. The scouts should be moving around quickly- probably solo, but possibly paired with another scout, and should be looking for animals to kill. They should not be parked in a slow moving doomstack getting no kills for their city. If they're lost, oh well. Build a replacement.
How to tell the AI to do that, I haven't a clue, however.