Hi
I love to use as many mods as possible to add diversity, new gameplay options and content to my games. So I want to make a list of compatible mods. There is a short list of compatible mods on communicants wiki page and I have included those here.
Warning: This list is made from my own simple testing and feedback from other players. I have nothing to do with CEP and I have no clue about programming so things in this list can be wrong. I only do ingame visual testing to see if things looks correct and if mechanics works.
Seem to work with CEP:
Compatibility list from Communitas homepage (not tested all):
Mods that have some minor issues with CEP or limits in mod
Will most likely work but not tested all:
Need more testing:
Dont seem to work with CEP
Will do later:
Add links to all the mods
Organize mods in categories
If you have any experience with mods in CEP or know something about it, please share..
Im taking the liberty to include all mod information from other posts here and other places.
Thanks for any help and thanks to the modders for sharing mods
I love to use as many mods as possible to add diversity, new gameplay options and content to my games. So I want to make a list of compatible mods. There is a short list of compatible mods on communicants wiki page and I have included those here.
Warning: This list is made from my own simple testing and feedback from other players. I have nothing to do with CEP and I have no clue about programming so things in this list can be wrong. I only do ingame visual testing to see if things looks correct and if mechanics works.
Seem to work with CEP:
Spoiler :
All promotions descriptions tooltip
Ancient building pack
Ancient building pack 2
Buildings - Ancient Era Goldsmith
Buildings - Aquarium
Buildings - Commerce District (ok but same icon for all. Seem a little simple)
Buildings - Marine Biology Lab
Buildings - Skylift
Calypso's Colored Religious Icons (Basic) (v 4)
Casino Building
Cistern and Marina - New Buildings
City Brothel
City limits
City-State Diplomacy Mod (CSD) for Brave New World (v. 21) (CSD v. 21 and CEP are fully compatible. Just change the requisite settings in the options.sql file of each mod and you are good to go - Gazebo)
CivWillard for BNW (v 2)
Classical Building Pack
Cultural Capitals (Brave New World Edition) (v 16)
Cultural Diffusion
DLL - Various Mod Components (v 41)[/B] (in order to use whowards dll with CEP you must remove \XML\CustomModDbUpdates.xml to get it working)
Emigration (v 5)
Fortress borders
Global relations
Global - Archaeologist Dig Sites (v 2)
Global - City Bombard Range (v 1)
Global - City States Gifts (BNW) (v 3)
Global - Civilians Move After Purchase (v 2)
Global - CS Liberate After Buyout (v 1)
Global - Espionage Mapping (BNW) (v 4)
Global - Local Generals (v 2)
Global - Pro-rata Buildings Purchase (v 2)
Global - Religious Settlers (v 1)
Justice and Government Buildings Mod
Improvement upgrades
Industrial district improvement
InfoAddict (v 22)
Ingame Editor (v 38)
Militarily Occupy Territories
Monarchy Palace Plus Lite
More buildings
More Mercantile Mod (v 2)
More Mercantile Mod 2
Music changer
Promotions - Expansion pack (dont work with UI - promotion tree (v14))
Quick Turns
R.E.D. Modpack (v 27)
Starbucks Building (ok but "wrinkled" icon and no historic info)
Strategic Buildings Pack
TerrainMod (v 4)
Terrain - Braizilwood camp Extension, Chateau Extension, Motte-and-bailey and so on.
Throne room
Timber and Charcoal Mod (v 3)
UI - Condensed Promotions (GK) (v 11)
UI - Gold Alerts (v 7)
UI - Notification Options (GK) (v 12)
UI - Promotion Tree (v 14) (doesn't show vanguard promotion tree properly but otherwise fine)
UI - Summary Clock (v 10)
UI - Summary Specialists (v 11)
UI - Trade Opportunities (v 26)
UI - Trade Routes Enhancements (v 3)
UI - Unit List Enhancements (v 9)
Units - Visible Trade Units (v 1)
XiDragon's Reveal Map Button (v 1) (same function in Ingame Editor)
LiveTuner - Tech and Policy Panels (v 13)
LiveTuner - Unit Panel (v 4)
Ancient building pack
Ancient building pack 2
Buildings - Ancient Era Goldsmith
Buildings - Aquarium
Buildings - Commerce District (ok but same icon for all. Seem a little simple)
Buildings - Marine Biology Lab
Buildings - Skylift
Calypso's Colored Religious Icons (Basic) (v 4)
Casino Building
Cistern and Marina - New Buildings
City Brothel
City limits
City-State Diplomacy Mod (CSD) for Brave New World (v. 21) (CSD v. 21 and CEP are fully compatible. Just change the requisite settings in the options.sql file of each mod and you are good to go - Gazebo)
CivWillard for BNW (v 2)
Classical Building Pack
Cultural Capitals (Brave New World Edition) (v 16)
Cultural Diffusion
DLL - Various Mod Components (v 41)[/B] (in order to use whowards dll with CEP you must remove \XML\CustomModDbUpdates.xml to get it working)
Emigration (v 5)
Fortress borders
Global relations
Global - Archaeologist Dig Sites (v 2)
Global - City Bombard Range (v 1)
Global - City States Gifts (BNW) (v 3)
Global - Civilians Move After Purchase (v 2)
Global - CS Liberate After Buyout (v 1)
Global - Espionage Mapping (BNW) (v 4)
Global - Local Generals (v 2)
Global - Pro-rata Buildings Purchase (v 2)
Global - Religious Settlers (v 1)
Justice and Government Buildings Mod
Improvement upgrades
Industrial district improvement
InfoAddict (v 22)
Ingame Editor (v 38)
Militarily Occupy Territories
Monarchy Palace Plus Lite
More buildings
More Mercantile Mod (v 2)
More Mercantile Mod 2
Music changer
Promotions - Expansion pack (dont work with UI - promotion tree (v14))
Quick Turns
R.E.D. Modpack (v 27)
Starbucks Building (ok but "wrinkled" icon and no historic info)
Strategic Buildings Pack
TerrainMod (v 4)
Terrain - Braizilwood camp Extension, Chateau Extension, Motte-and-bailey and so on.
Throne room
Timber and Charcoal Mod (v 3)
UI - Condensed Promotions (GK) (v 11)
UI - Gold Alerts (v 7)
UI - Notification Options (GK) (v 12)
UI - Promotion Tree (v 14) (doesn't show vanguard promotion tree properly but otherwise fine)
UI - Summary Clock (v 10)
UI - Summary Specialists (v 11)
UI - Trade Opportunities (v 26)
UI - Trade Routes Enhancements (v 3)
UI - Unit List Enhancements (v 9)
Units - Visible Trade Units (v 1)
XiDragon's Reveal Map Button (v 1) (same function in Ingame Editor)
LiveTuner - Tech and Policy Panels (v 13)
LiveTuner - Unit Panel (v 4)
Compatibility list from Communitas homepage (not tested all):
Spoiler :
Better Polynesian City Names
Calypso's Colored Religion Icons (Basic)
Celestia of Equestria
* City State Diplomacy Mod
Civ Accurate Maps
Era Settlers
Great Prophet Names
InfoAddict
More Mercantile Mod 1 and 2
No Favourite Religion for Leaders
One-color civs
Perfect World 3
Randomize City Names
R.E.D Modpack
Single Unit Graphics
Throne Room
TreeGrowth (G&K)
Calypso's Colored Religion Icons (Basic)
Celestia of Equestria
* City State Diplomacy Mod
Civ Accurate Maps
Era Settlers
Great Prophet Names
InfoAddict
More Mercantile Mod 1 and 2
No Favourite Religion for Leaders
One-color civs
Perfect World 3
Randomize City Names
R.E.D Modpack
Single Unit Graphics
Throne Room
TreeGrowth (G&K)
Mods that have some minor issues with CEP or limits in mod
Spoiler :
Monarchy Palace Plus (need to connect Monarchy tech with other techs)
Production Buildings (Shown wrongly in building list and historic info just say TXT)
Palace Additions (working but techs need to be connected to other techs)
Production Buildings (Shown wrongly in building list and historic info just say TXT)
Palace Additions (working but techs need to be connected to other techs)
Will most likely work but not tested all:
Spoiler :
Need more testing:
Spoiler :
City-State Diplomacy Mod (CSD) for Brave New World (v 15) (in order to use it with combined dll you must remove dll file and DLL\DiplomacyCityStates.xml)DLL\DiplomacyCityStates.xml)
Colonies! (Unit and improvment is there but no border effect)
Diplomacy - City States (v 2)
RemoteMining (production in cites dont work and I did not receive the resource either)
Colonies! (Unit and improvment is there but no border effect)
Diplomacy - City States (v 2)
RemoteMining (production in cites dont work and I did not receive the resource either)
Dont seem to work with CEP
Spoiler :
Extended Era (It does run with the expansion pack, but with major flaws. Bonuses from buildings and social policies don't always work)
Flags +++ (New flags in diplamacy menu, but unit flag and city flag not working)
Prehistoric Era (BNW) (cause serious problems but can hopefully be tweaked/edited to work with CEP)
Flags +++ (New flags in diplamacy menu, but unit flag and city flag not working)
Prehistoric Era (BNW) (cause serious problems but can hopefully be tweaked/edited to work with CEP)
Will do later:
Add links to all the mods
Organize mods in categories
If you have any experience with mods in CEP or know something about it, please share..
Im taking the liberty to include all mod information from other posts here and other places.
Thanks for any help and thanks to the modders for sharing mods