Predator145
Prince
- Joined
- May 22, 2020
- Messages
- 459
1) Do air units benefit from terrain, fortification and city defense bonuses they're on when being bombed ?
2) Do air units benefit from the radar tower bonus when attacking and defending (in both air to air combat and being bombed)?
3) Do multiple city improvements with Air Defense value intercept the bombing air unit? Let's say I have 3 improvements that have 1 Air Defense value. Does it mean each of them will have a roll at intercepting a bomber with the defense value of 8? So I could enter Attacker with 1 attack value and 3 HPs vs defender with 8 defense value and no defensive bonuses into the combat calculator?
It seems like air units targeting cities will go after the air units in there first, then ships and only then land units if it hits units instead of pop or improvements. This would make mods that have air units have higher defense values (think of Delta Strife's) turn into bombing sponges. In my mod, stealth fighters have 60 defense (Air unit stats have been quadrupled compared to land and naval units only doubled). A few of these in the city and they could absorb quite a few bombing runs by just sitting there. If they benefit from city defenses I'd have to rethink my modding approach.
4) Does the AI make use of the precision strike order now that it's been fixed by Flintlock's patch? It has been fixed, right?
2) Do air units benefit from the radar tower bonus when attacking and defending (in both air to air combat and being bombed)?
3) Do multiple city improvements with Air Defense value intercept the bombing air unit? Let's say I have 3 improvements that have 1 Air Defense value. Does it mean each of them will have a roll at intercepting a bomber with the defense value of 8? So I could enter Attacker with 1 attack value and 3 HPs vs defender with 8 defense value and no defensive bonuses into the combat calculator?
It seems like air units targeting cities will go after the air units in there first, then ships and only then land units if it hits units instead of pop or improvements. This would make mods that have air units have higher defense values (think of Delta Strife's) turn into bombing sponges. In my mod, stealth fighters have 60 defense (Air unit stats have been quadrupled compared to land and naval units only doubled). A few of these in the city and they could absorb quite a few bombing runs by just sitting there. If they benefit from city defenses I'd have to rethink my modding approach.
4) Does the AI make use of the precision strike order now that it's been fixed by Flintlock's patch? It has been fixed, right?