Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
It is 6000+ on my list but wow ... I didn't suspect anyone can put it in a list ...![]()
It's over 9000.
It is 6000+ on my list but wow ... I didn't suspect anyone can put it in a list ...![]()
First of all do not build worker ! Steal it if You can ! ^^Second why do You worry ? It is not +/- turn that have taken away Your Great Library when Your rival was industrious ? Forgive me please I do not see an option. The only 2 was exhausted - yes they need rest ^^
I'm building for a second one.To actually answer Your question there is no commerce in the equation so erase that. hammer + food is simple hammer + food for worker .... and there is a posibility that I am insane![]()
+1
] or [+3
]?
and it seems that 1
+4
is exactly the same as 2
+3
The difference is however that the city tile (do not know why) does not counts in the food production calculation because city tile+worked tile should give the sum of 4 food or 3 food in total and it seems that hammers alwyas add up so when You work a tile with more hammers You will get Your worker faster - puzzle solved 
puzzle solved![]()
The difference is however that the city tile (do not know why) does not counts in the food production calculation
Was there a puzzle in the first place?

You're really fit to be a despot.


hmm maybe actually it is not so solved ... farmed grassland gives 3 food and forested hill plains gives 3 hammers 3+1(city) hammers gives the same turn ratio as 3 food I need to run more tests sorry for my stupidity
oh and expansive trait and it was solved already .... sorry![]()
in your calculations: well, citizens are fed with something right? This is how Kazakhstan treats its citizens...
per citizen), all remaining food is converted into hammers and added to the hammers output. BUT food converted into hammers are not considered for EXP leaders, just to point out the difference.
+ 1
to one that is 3
there is another issue. If your people were eating that food they are now starving, but you will get the worker out faster - the worked plot was just giving 1
towards the worker (since only excess food is converted, but there wasn't any) but now it is giving 3
. In effect you are stealing food from the storage used to make the population grow and converting it to production. It's a form of deficit spending, like deficit research - instead of turning gold into research it is turning food into production.I was hoping you ask why you're a despot: it's simply you are asking why you miss 2in your calculations: well, citizens are fed with something right? This is how Kazakhstan treats its citizens...
![]()
no food-hammer conversion for exp leaders makes sense now thanks 
If you change a plot that is being worked from one that is 2+ 1
to one that is 3
there is another issue. If your people were eating that food they are now starving, but you will get the worker out faster - the worked plot was just giving 1
towards the worker (since only excess food is converted, but there wasn't any) but now it is giving 3
. In effect you are stealing food from the storage used to make the population grow and converting it to production. It's a form of deficit spending, like deficit research - instead of turning gold into research it is turning food into production.
Anyone know if it's possible to make someone capitulate through only naval action?


Anyone know if it's possible to make someone capitulate through only naval action?
Hi.
A question: does anyone work when does the healing work? What is the timing for it?
Is it in the end of the turn? Or beginning? My doubt is if a stack is attacked does the healing work before the attack or after it?
So what you are saying it's that it takes place at the beginning of our turn (after AI move and before we move)... is that it?Sadly, the healing process comes just after IBT (in between turn: AI's round). So if an AI comes after your stack, the stack won't get its fill of sexy nurses.
That does not seem fair. When are the AI's units healed?
