Quick Answers / 'Newbie' Questions

I've only built Angkor Wat and the Oracle. But I am philosophical, so that may make a difference.
If you build Angkor Wat and don't manage your cities every turn the governor is very likely to assign priest specialists (in which case you will have a very good chance on lots of Great Prophets).
 
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Third rule: Ignore the (in)sane ramblings of the resident sniper.
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Last rule:
Duck.

Assuming you ducked and/or I missed, you should try specializing cities instead of wonderspamming. Although I do enjoy a good wonderspam once in a while, city specialization and planning helps out a lot.
 
Originally Posted by Tachywaxon
In term of a turn:
1st) Commerce first (so techs are first priority)
2nd) Food second (Growth goes before and is important to know only in granary considerations)
3rd) Hammers last ( builds are compiled last)

My question:
So it goes commerce, food, growth, then hammers.
But if I grow and get and extra tile with hammers, then because I'm before the hammer step, are those hammers applied?
Does this mean when I whip and I'm going to grow immediately, I should make sure my best hammer tile is unselected, and some commerce tile is selected instead, so the City Governor will automatically pick that tile and I'll get the hammers anyway?

For example, say I have a 6f tile, a 2f4c tile, and a 2f4h (iron/copper) tile, in a 4 pop city 1 turn from 5 pop, then 2 pop whip so I have 2 pop going on 3 in 1 turn.
If I had selected the 6f and 2f4h tile, then I would have commerce applied, food and growth applied, then commerce tile selected, but commerce is past so I get nothing for it.
If I had used the 6f and 2f4c, then commerce applied (using 2f4c tile this time), then food applied and growth applied, the 2f4h selected, then hammers applied (using the 2f4h tile).
Is this correct?
 
Yeah, I should have clarified I don't have digged that out of the code, but from experience.

My experience also tells me that new worked plots are not stacking hammers along other hammer's plots.
May look into it later. Late here (midnight).
BTW, this is not a newbie question; that's very advanced. Output order is a knowledge I would qualify 5% of the community knows. :)
 
If you build Angkor Wat and don't manage your cities every turn the governor is very likely to assign priest specialists (in which case you will have a very good chance on lots of Great Prophets).

Well, manage them every time they grow. Once you've changed specialists, they won't change again unless you turn the governor back on. But... if you've built Angkor Wat, you probably want priest specialists; a priest specialist is immediately and obviously better than an engineer specialist, and if one accepts that before building AW they were more or less balanced, the priest has to be ahead of the merchant and scientist as well. And, you might ask, why build it if you don't plan to run lots of priests?

A Great Prophet is not so bad. Their bulbs are as good as anyone's except Great Scientists, their settled value is perfectly respectable, and if you can persuade someone else to spread your religion, one shrine can bring in a bundle of cash.
 
Well, manage them every time they grow. Once you've changed specialists, they won't change again unless you turn the governor back on. But... if you've built Angkor Wat, you probably want priest specialists; a priest specialist is immediately and obviously better than an engineer specialist, and if one accepts that before building AW they were more or less balanced, the priest has to be ahead of the merchant and scientist as well. And, you might ask, why build it if you don't plan to run lots of priests?

A Great Prophet is not so bad. Their bulbs are as good as anyone's except Great Scientists, their settled value is perfectly respectable, and if you can persuade someone else to spread your religion, one shrine can bring in a bundle of cash.
I'd manage them every turn something happens in the city that could induce the governor to rearrange tiles (settling a city next to it, with some overlapping tiles, whipping, losing / gaining pop due to events etc etc etc). And GP bulbs are inferior to any other great person's unless you want to herd religions (which is very suboptimal). So all you can do is build shrines (nice to have one in a well spread religion) or settle them (but Angkor Wat hammers do not apply to settled great priests). Settling them has only a real value in Rep but nerdfighter13 said nothing about having built the Mids. If you don't want to focus on great people it's best to get a GS for an academy and maybe 1-2 others for bulbs, use the rest for golden ages, and then be done with it.
 
Is it normal to have one isolated tile of wilderness, surrounded by your culture, flip and become part of your empire? I settled a city in a location that was NW of one of my established cities and NE of another, which created one uncultured tile 2S of the new city (blocked off my by culture in all directions). The next turn it was part of my empire but when I hover over it, it says "0% Incan" as if I just took it over from somebody. I can work the tile just like any other... is this what usually happens if the wilderness finds itself surrounded?
 
Do the bonuses from corporations get boosted by the normal building multipliers?

Eg, will the hammers from Mining Inc be increased by the forge and factory in the city?
 
Do the bonuses from corporations get boosted by the normal building multipliers?

Eg, will the hammers from Mining Inc be increased by the forge and factory in the city?
Yes, of course :)
 
Theoretically speaking, what is the highest tile yield possible?
With or without modding? With or without events? :D

Well, basically:
Mainly food:
1. 7F2H2C River corn with Bio, levee, golden age
2. 6F3H4C Coastal fish, LH, Moai, dike, FIN, golden age

Mainly hammers:
3. 0F7H2C riverside Iron / copper / coal mine with RR (or stone quarry) on PH, levee, golden age
4. 3F6H2C FP workshop with levee, Guilds, Chem, Caste, SP, golden age

Mainly commerce:
5. 0F6H10C Riverside PH gold with mine, RR, levee. FIN, and golden age
6. 3F3H10C FP town with PP, levee, US, FS, FIN, golden age
 
Theoretically speaking, what is the highest tile yield possible?
Depends on how you decide to value hammers, commerce and food relatively, and whether or not you accept non standard tiles. If you don't mind the latter then your looking at an improvement on a riverside grass floodplain resource tile in a golden age.
 
Is it normal to have one isolated tile of wilderness, surrounded by your culture, flip and become part of your empire? I settled a city in a location that was NW of one of my established cities and NE of another, which created one uncultured tile 2S of the new city (blocked off my by culture in all directions). The next turn it was part of my empire but when I hover over it, it says "0% Incan" as if I just took it over from somebody. I can work the tile just like any other... is this what usually happens if the wilderness finds itself surrounded?

This will automatically happen whenever your culture completely surrounds a tile and it is not foreign-dominated (i.e. a city center tile.)
 
Cool, thanks.
 
Just realised that for some reason I have never played as the Aztecs.

So... when I build a Sacrificial Altar, does it reduce the duration of already existing whip anger in the city, or only new anger from whipping after the Sacrificial Altar is built?
 
Another first strike question. As I understand it there is a chance you get a strike. What is that chance and does it differ between units and due to promotions(Due to more first strikes you get higher probability to get 1 but does the base chance change?)
 
when a resource is traded with another civ and you gain a resource like pig....what city does it go to?

Technically, all traded resources go to your capital. Which, if connected to your other cities, will share the same resource. One pig will give the health bonus to an empire of fifty cities, provided they're all connected to your capital.

Just realised that for some reason I have never played as the Aztecs.

So... when I build a Sacrificial Altar, does it reduce the duration of already existing whip anger in the city, or only new anger from whipping after the Sacrificial Altar is built?

I'm not 100% on this, but I'm pretty sure it doesn't affect the whip anger already present.

EDIT: Post 666! Mwahahahaaaaa! :evil::mwaha::satan:
 
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