Gurn Blanston
MOstly Lurking
Thanks.First rule of this forum: there are no silly questions. Go on and ask.
Second rule of this forum: don't take things too personal
sorry everyone. Just having a bad day
Thanks.First rule of this forum: there are no silly questions. Go on and ask.
Second rule of this forum: don't take things too personal
If you build Angkor Wat and don't manage your cities every turn the governor is very likely to assign priest specialists (in which case you will have a very good chance on lots of Great Prophets).I've only built Angkor Wat and the Oracle. But I am philosophical, so that may make a difference.
First rule of this forum: there are no silly questions. Go on and ask.
Second rule of this forum: don't take things too personal
If you build Angkor Wat and don't manage your cities every turn the governor is very likely to assign priest specialists (in which case you will have a very good chance on lots of Great Prophets).
I'd manage them every turn something happens in the city that could induce the governor to rearrange tiles (settling a city next to it, with some overlapping tiles, whipping, losing / gaining pop due to events etc etc etc). And GP bulbs are inferior to any other great person's unless you want to herd religions (which is very suboptimal). So all you can do is build shrines (nice to have one in a well spread religion) or settle them (but Angkor Wat hammers do not apply to settled great priests). Settling them has only a real value in Rep but nerdfighter13 said nothing about having built the Mids. If you don't want to focus on great people it's best to get a GS for an academy and maybe 1-2 others for bulbs, use the rest for golden ages, and then be done with it.Well, manage them every time they grow. Once you've changed specialists, they won't change again unless you turn the governor back on. But... if you've built Angkor Wat, you probably want priest specialists; a priest specialist is immediately and obviously better than an engineer specialist, and if one accepts that before building AW they were more or less balanced, the priest has to be ahead of the merchant and scientist as well. And, you might ask, why build it if you don't plan to run lots of priests?
A Great Prophet is not so bad. Their bulbs are as good as anyone's except Great Scientists, their settled value is perfectly respectable, and if you can persuade someone else to spread your religion, one shrine can bring in a bundle of cash.
Yes, of courseDo the bonuses from corporations get boosted by the normal building multipliers?
Eg, will the hammers from Mining Inc be increased by the forge and factory in the city?
With or without modding? With or without events?Theoretically speaking, what is the highest tile yield possible?
Depends on how you decide to value hammers, commerce and food relatively, and whether or not you accept non standard tiles. If you don't mind the latter then your looking at an improvement on a riverside grass floodplain resource tile in a golden age.Theoretically speaking, what is the highest tile yield possible?
Is it normal to have one isolated tile of wilderness, surrounded by your culture, flip and become part of your empire? I settled a city in a location that was NW of one of my established cities and NE of another, which created one uncultured tile 2S of the new city (blocked off my by culture in all directions). The next turn it was part of my empire but when I hover over it, it says "0% Incan" as if I just took it over from somebody. I can work the tile just like any other... is this what usually happens if the wilderness finds itself surrounded?
when a resource is traded with another civ and you gain a resource like pig....what city does it go to?
Just realised that for some reason I have never played as the Aztecs.
So... when I build a Sacrificial Altar, does it reduce the duration of already existing whip anger in the city, or only new anger from whipping after the Sacrificial Altar is built?